Name Description Size Coverage
qabstractcameracontroller.cpp 13778 -
qabstractcameracontroller.h 2614 -
qabstractcameracontroller_p.h 2936 -
qabstractspritesheet.cpp ! \property Qt3DExtras::QAbstractSpriteSheet::texture Holds the current texture used by the material. 3284 -
qabstractspritesheet.h 1612 -
qabstractspritesheet_p.h 1449 -
qdiffusemapmaterial.cpp 13023 -
qdiffusemapmaterial.h 1994 -
qdiffusemapmaterial_p.h 2566 -
qdiffusespecularmapmaterial.cpp 15056 -
qdiffusespecularmapmaterial.h 2138 -
qdiffusespecularmapmaterial_p.h 2797 -
qdiffusespecularmaterial.cpp 19361 -
qdiffusespecularmaterial.h 2380 -
qdiffusespecularmaterial_p.h 2658 -
qfirstpersoncameracontroller.cpp ! \class Qt3DExtras::QFirstPersonCameraController \ingroup qt3d-extras-cameracontrollers \brief The QFirstPersonCameraController class allows controlling the scene camera from the first person perspective. \inmodule Qt3DExtras \since 5.7 \inherits Qt3DCore::QEntity The controls are: \table \header \li Input \li Action \row \li Left mouse button \li While the left mouse button is pressed, mouse movement along x-axis pans the camera and movement along y-axis tilts it. \row \li Mouse scroll wheel \li Zooms the camera in and out without changing the view center. \row \li Shift key \li Turns the fine motion control active while pressed. Makes mouse pan and tilt less sensitive. \row \li Arrow keys \li Move the camera horizontally relative to camera viewport. \row \li Page up and page down keys \li Move the camera vertically relative to camera viewport. \row \li Escape \li Moves the camera so that entire scene is visible in the camera viewport. \endtable 2506 -
qfirstpersoncameracontroller.h 784 -
qforwardrenderer.cpp ! \class Qt3DExtras::QForwardRenderer \brief The QForwardRenderer provides a default \l{Qt 3D Render Framegraph}{FrameGraph} implementation of a forward renderer. \inmodule Qt3DExtras \since 5.7 \inherits Qt3DRender::QTechniqueFilter Forward rendering is what OpenGL traditionally uses. It renders directly to the backbuffer one object at a time shading each one as it goes. QForwardRenderer is a single leaf \l{Qt 3D Render Framegraph}{FrameGraph} tree which contains a Qt3DRender::QViewport, a Qt3DRender::QCameraSelector, and a Qt3DRender::QClearBuffers. The QForwardRenderer has a default requirement filter key whose name is "renderingStyle" and value "forward". If you need to filter out your techniques, you should do so based on that filter key. By default the viewport occupies the whole screen and the clear color is white. Frustum culling is also enabled. 10801 -
qforwardrenderer.h 3285 -
qforwardrenderer_p.h 1350 -
qgoochmaterial.cpp 11980 -
qgoochmaterial.h 2160 -
qgoochmaterial_p.h 2210 -
qmetalroughmaterial.cpp 19821 -
qmetalroughmaterial.h 2414 -
qmetalroughmaterial_p.h 2542 -
qmorphphongmaterial.cpp 11322 -
qmorphphongmaterial.h 1837 -
qmorphphongmaterial_p.h 2395 -
qnormaldiffusemapalphamaterial.cpp 9244 -
qnormaldiffusemapalphamaterial.h 855 -
qnormaldiffusemapalphamaterial_p.h 1166 -
qnormaldiffusemapmaterial.cpp 15383 -
qnormaldiffusemapmaterial.h 2433 -
qnormaldiffusemapmaterial_p.h 2799 -
qnormaldiffusespecularmapmaterial.cpp 17428 -
qnormaldiffusespecularmapmaterial.h 2525 -
qnormaldiffusespecularmapmaterial_p.h 3032 -
qorbitcameracontroller.cpp ! \class Qt3DExtras::QOrbitCameraController \ingroup qt3d-extras-cameracontrollers \brief The QOrbitCameraController class allows controlling the scene camera along orbital path. \inmodule Qt3DExtras \since 5.7 \inherits Qt3DCore::QEntity The controls are: \table \header \li Input \li Action \row \li Left mouse button \li While the left mouse button is pressed, mouse movement along x-axis moves the camera left and right and movement along y-axis moves it up and down. \row \li Right mouse button \li While the right mouse button is pressed, mouse movement along x-axis pans the camera around the camera view center and movement along y-axis tilts it around the camera view center. \row \li Both left and right mouse button \li While both the left and the right mouse button are pressed, mouse movement along y-axis zooms the camera in and out without changing the view center. \row \li Mouse scroll wheel \li Zooms the camera in and out without changing the view center. \row \li Arrow keys \li Move the camera vertically and horizontally relative to camera viewport. \row \li Page up and page down keys \li Move the camera forwards and backwards. \row \li Shift key \li Changes the behavior of the up and down arrow keys to zoom the camera in and out without changing the view center. The other movement keys are disabled. \row \li Alt key \li Changes the behovior of the arrow keys to pan and tilt the camera around the view center. Disables the page up and page down keys. \row \li Escape \li Moves the camera so that entire scene is visible in the camera viewport. \endtable 10254 -
qorbitcameracontroller.h 2733 -
qorbitcameracontroller_p.h 1119 -
qpervertexcolormaterial.cpp ! \class Qt3DExtras::QPerVertexColorMaterial \ingroup qt3d-extras-materials \brief The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. \inmodule Qt3DExtras \since 5.7 \inherits Qt3DRender::QMaterial This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex. \list \li Ambient is the color that is emitted by an object without any other light source. \li Diffuse is the color that is emitted for rough surface reflections with the lights \endlist This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. 5978 -
qpervertexcolormaterial.h 793 -
qpervertexcolormaterial_p.h 1704 -
qphongalphamaterial.cpp 16650 -
qphongalphamaterial.h 3974 -
qphongalphamaterial_p.h 2598 -
qphongmaterial.cpp 10273 -
qphongmaterial.h 1583 -
qphongmaterial_p.h 2271 -
qskyboxentity.cpp ! \internal 12511 -
qskyboxentity.h 1427 -
qskyboxentity_p.h 2358 -
qspritegrid.cpp ! Constructs a new QSpriteGrid instance with parent object \a parent. 3433 -
qspritegrid.h 1086 -
qspritegrid_p.h 977 -
qspritesheet.cpp ! Constructs a new QSpriteSheet instance with parent object \a parent. 3968 -
qspritesheet.h 1198 -
qspritesheet_p.h 1002 -
qspritesheetitem.cpp ! \property Qt3DExtras::QSpriteSheetItem::x \brief Holds the x position of the sprite within the sprite sheet texture. Specifies the horizontal pixel position of the sprite's top-left corner within the sprite sheet texture. The default value is 0. 2623 -
qspritesheetitem.h 1254 -
qspritesheetitem_p.h 880 -
qt3dwindow.cpp ! Registers the specified \a aspect. 9262 -
qt3dwindow.h 1735 -
qt3dwindow_p.h 1289 -
qtexturematerial.cpp 10175 -
qtexturematerial.h 1994 -
qtexturematerial_p.h 2166 -