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// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qabstractcameracontroller.h"
#include "qabstractcameracontroller_p.h"
#include <Qt3DRender/QCamera>
#include <Qt3DInput/QAxis>
#include <Qt3DInput/QAnalogAxisInput>
#include <Qt3DInput/QButtonAxisInput>
#include <Qt3DInput/QAction>
#include <Qt3DInput/QActionInput>
#include <Qt3DInput/QLogicalDevice>
#include <Qt3DInput/QKeyboardDevice>
#include <Qt3DInput/QMouseDevice>
#include <Qt3DInput/QMouseEvent>
#include <Qt3DLogic/QFrameAction>
#include <QtCore/QtGlobal>
QT_BEGIN_NAMESPACE
namespace Qt3DExtras {
QAbstractCameraControllerPrivate::QAbstractCameraControllerPrivate()
: Qt3DCore::QEntityPrivate()
, m_camera(nullptr)
, m_leftMouseButtonAction(new Qt3DInput::QAction())
, m_middleMouseButtonAction(new Qt3DInput::QAction())
, m_rightMouseButtonAction(new Qt3DInput::QAction())
, m_altButtonAction(new Qt3DInput::QAction())
, m_shiftButtonAction(new Qt3DInput::QAction())
, m_escapeButtonAction(new Qt3DInput::QAction())
, m_rxAxis(new Qt3DInput::QAxis())
, m_ryAxis(new Qt3DInput::QAxis())
, m_txAxis(new Qt3DInput::QAxis())
, m_tyAxis(new Qt3DInput::QAxis())
, m_tzAxis(new Qt3DInput::QAxis())
, m_leftMouseButtonInput(new Qt3DInput::QActionInput())
, m_middleMouseButtonInput(new Qt3DInput::QActionInput())
, m_rightMouseButtonInput(new Qt3DInput::QActionInput())
, m_altButtonInput(new Qt3DInput::QActionInput())
, m_shiftButtonInput(new Qt3DInput::QActionInput())
, m_escapeButtonInput(new Qt3DInput::QActionInput())
, m_mouseRxInput(new Qt3DInput::QAnalogAxisInput())
, m_mouseRyInput(new Qt3DInput::QAnalogAxisInput())
, m_mouseTzXInput(new Qt3DInput::QAnalogAxisInput())
, m_mouseTzYInput(new Qt3DInput::QAnalogAxisInput())
, m_keyboardTxPosInput(new Qt3DInput::QButtonAxisInput())
, m_keyboardTyPosInput(new Qt3DInput::QButtonAxisInput())
, m_keyboardTzPosInput(new Qt3DInput::QButtonAxisInput())
, m_keyboardTxNegInput(new Qt3DInput::QButtonAxisInput())
, m_keyboardTyNegInput(new Qt3DInput::QButtonAxisInput())
, m_keyboardTzNegInput(new Qt3DInput::QButtonAxisInput())
, m_keyboardDevice(new Qt3DInput::QKeyboardDevice())
, m_mouseDevice(new Qt3DInput::QMouseDevice())
, m_logicalDevice(new Qt3DInput::QLogicalDevice())
, m_frameAction(new Qt3DLogic::QFrameAction())
, m_linearSpeed(10.0f)
, m_lookSpeed(180.0f)
, m_acceleration(-1.0f)
, m_deceleration(-1.0f)
, m_sceneUp(0.0f, 1.0f, 0.0f)
{}
void QAbstractCameraControllerPrivate::init()
{
//// Actions
// Left Mouse Button Action
m_leftMouseButtonInput->setButtons(QList<int> { Qt::LeftButton });
m_leftMouseButtonInput->setSourceDevice(m_mouseDevice);
m_leftMouseButtonAction->addInput(m_leftMouseButtonInput);
// Middle Mouse Button Action
m_middleMouseButtonInput->setButtons(QList<int> { Qt::MiddleButton });
m_middleMouseButtonInput->setSourceDevice(m_mouseDevice);
m_middleMouseButtonAction->addInput(m_middleMouseButtonInput);
// Right Mouse Button Action
m_rightMouseButtonInput->setButtons(QList<int> { Qt::RightButton });
m_rightMouseButtonInput->setSourceDevice(m_mouseDevice);
m_rightMouseButtonAction->addInput(m_rightMouseButtonInput);
// Alt Button Action
m_altButtonInput->setButtons(QList<int> { Qt::Key_Alt });
m_altButtonInput->setSourceDevice(m_keyboardDevice);
m_altButtonAction->addInput(m_altButtonInput);
// Shift Button Action
m_shiftButtonInput->setButtons(QList<int> { Qt::Key_Shift });
m_shiftButtonInput->setSourceDevice(m_keyboardDevice);
m_shiftButtonAction->addInput(m_shiftButtonInput);
// Escape Button Action
m_escapeButtonInput->setButtons(QList<int> { Qt::Key_Escape });
m_escapeButtonInput->setSourceDevice(m_keyboardDevice);
m_escapeButtonAction->addInput(m_escapeButtonInput);
//// Axes
// Mouse X
m_mouseRxInput->setAxis(Qt3DInput::QMouseDevice::X);
m_mouseRxInput->setSourceDevice(m_mouseDevice);
m_rxAxis->addInput(m_mouseRxInput);
// Mouse Y
m_mouseRyInput->setAxis(Qt3DInput::QMouseDevice::Y);
m_mouseRyInput->setSourceDevice(m_mouseDevice);
m_ryAxis->addInput(m_mouseRyInput);
// Mouse Wheel X
m_mouseTzXInput->setAxis(Qt3DInput::QMouseDevice::WheelX);
m_mouseTzXInput->setSourceDevice(m_mouseDevice);
m_tzAxis->addInput(m_mouseTzXInput);
// Mouse Wheel Y
m_mouseTzYInput->setAxis(Qt3DInput::QMouseDevice::WheelY);
m_mouseTzYInput->setSourceDevice(m_mouseDevice);
m_tzAxis->addInput(m_mouseTzYInput);
// Keyboard Pos Tx
m_keyboardTxPosInput->setButtons(QList<int> { Qt::Key_Right });
m_keyboardTxPosInput->setScale(1.0f);
m_keyboardTxPosInput->setSourceDevice(m_keyboardDevice);
m_txAxis->addInput(m_keyboardTxPosInput);
// Keyboard Pos Tz
m_keyboardTzPosInput->setButtons(QList<int> { Qt::Key_PageUp });
m_keyboardTzPosInput->setScale(1.0f);
m_keyboardTzPosInput->setSourceDevice(m_keyboardDevice);
m_tzAxis->addInput(m_keyboardTzPosInput);
// Keyboard Pos Ty
m_keyboardTyPosInput->setButtons(QList<int> { Qt::Key_Up });
m_keyboardTyPosInput->setScale(1.0f);
m_keyboardTyPosInput->setSourceDevice(m_keyboardDevice);
m_tyAxis->addInput(m_keyboardTyPosInput);
// Keyboard Neg Tx
m_keyboardTxNegInput->setButtons(QList<int> { Qt::Key_Left });
m_keyboardTxNegInput->setScale(-1.0f);
m_keyboardTxNegInput->setSourceDevice(m_keyboardDevice);
m_txAxis->addInput(m_keyboardTxNegInput);
// Keyboard Neg Tz
m_keyboardTzNegInput->setButtons(QList<int> { Qt::Key_PageDown });
m_keyboardTzNegInput->setScale(-1.0f);
m_keyboardTzNegInput->setSourceDevice(m_keyboardDevice);
m_tzAxis->addInput(m_keyboardTzNegInput);
// Keyboard Neg Ty
m_keyboardTyNegInput->setButtons(QList<int> { Qt::Key_Down });
m_keyboardTyNegInput->setScale(-1.0f);
m_keyboardTyNegInput->setSourceDevice(m_keyboardDevice);
m_tyAxis->addInput(m_keyboardTyNegInput);
//// Logical Device
m_logicalDevice->addAction(m_leftMouseButtonAction);
m_logicalDevice->addAction(m_middleMouseButtonAction);
m_logicalDevice->addAction(m_rightMouseButtonAction);
m_logicalDevice->addAction(m_altButtonAction);
m_logicalDevice->addAction(m_shiftButtonAction);
m_logicalDevice->addAction(m_escapeButtonAction);
m_logicalDevice->addAxis(m_rxAxis);
m_logicalDevice->addAxis(m_ryAxis);
m_logicalDevice->addAxis(m_txAxis);
m_logicalDevice->addAxis(m_tyAxis);
m_logicalDevice->addAxis(m_tzAxis);
applyInputAccelerations();
Q_Q(QAbstractCameraController);
//// FrameAction
// Disable the logical device when the entity is disabled
QObject::connect(q, &Qt3DCore::QEntity::enabledChanged,
m_logicalDevice, &Qt3DInput::QLogicalDevice::setEnabled);
QObject::connect(q, &Qt3DCore::QEntity::enabledChanged,
m_frameAction, &Qt3DLogic::QFrameAction::setEnabled);
for (auto axis: {m_rxAxis, m_ryAxis, m_txAxis, m_tyAxis, m_tzAxis}) {
QObject::connect(q, &Qt3DCore::QEntity::enabledChanged,
axis, &Qt3DInput::QAxis::setEnabled);
}
QObject::connect(m_escapeButtonAction, &Qt3DInput::QAction::activeChanged,
q, [this](bool isActive) {
if (isActive && m_camera)
m_camera->viewAll();
});
q->addComponent(m_frameAction);
q->addComponent(m_logicalDevice);
}
void QAbstractCameraControllerPrivate::applyInputAccelerations()
{
const auto inputs = {
m_keyboardTxPosInput,
m_keyboardTyPosInput,
m_keyboardTzPosInput,
m_keyboardTxNegInput,
m_keyboardTyNegInput,
m_keyboardTzNegInput
};
for (auto input : inputs) {
input->setAcceleration(m_acceleration);
input->setDeceleration(m_deceleration);
}
}
/*!
\class Qt3DExtras::QAbstractCameraController
\brief The QAbstractCameraController class provides basic
functionality for camera controllers.
\inmodule Qt3DExtras
\since 5.10
QAbstractCameraController sets up and handles input from keyboard,
mouse, and other devices. QAbstractCameraController is an abstract
class and cannot itself be instantiated. It provides a standard
interface for camera controllers.
*/
/*!
\fn void Qt3DExtras::QAbstractCameraController::moveCamera(const InputState &state, float dt) = 0
Subclasses must override this method to implement the camera movement
specific to the controller. \a state represents the input state, and \a dt
is the time step.
This function is called whenever a frame action is triggered.
*/
QAbstractCameraController::QAbstractCameraController(Qt3DCore::QNode *parent)
: QAbstractCameraController(*new QAbstractCameraControllerPrivate, parent)
{
}
/*! \internal
*/
QAbstractCameraController::QAbstractCameraController(QAbstractCameraControllerPrivate &dd, Qt3DCore::QNode *parent)
: Qt3DCore::QEntity(dd, parent)
{
Q_D(QAbstractCameraController);
d->init();
QObject::connect(d->m_frameAction, &Qt3DLogic::QFrameAction::triggered,
this, [this] (float dt) {
Q_D(const QAbstractCameraController);
InputState state;
state.rxAxisValue = d->m_rxAxis->value();
state.ryAxisValue = d->m_ryAxis->value();
state.txAxisValue = d->m_txAxis->value();
state.tyAxisValue = d->m_tyAxis->value();
state.tzAxisValue = d->m_tzAxis->value();
state.leftMouseButtonActive = d->m_leftMouseButtonAction->isActive();
state.middleMouseButtonActive = d->m_middleMouseButtonAction->isActive();
state.rightMouseButtonActive = d->m_rightMouseButtonAction->isActive();
state.altKeyActive = d->m_altButtonAction->isActive();
state.shiftKeyActive = d->m_shiftButtonAction->isActive();
moveCamera(state, dt);
});
}
QAbstractCameraController::~QAbstractCameraController()
{
}
/*!
\property Qt3DExtras::QAbstractCameraController::camera
Holds the currently controlled camera.
*/
Qt3DRender::QCamera *QAbstractCameraController::camera() const
{
Q_D(const QAbstractCameraController);
return d->m_camera;
}
/*!
\property Qt3DExtras::QAbstractCameraController::linearSpeed
Holds the current linear speed of the camera controller. Linear speed determines the
movement speed of the camera.
The default is \c {10.0}.
*/
float QAbstractCameraController::linearSpeed() const
{
Q_D(const QAbstractCameraController);
return d->m_linearSpeed;
}
/*!
\property Qt3DExtras::QAbstractCameraController::lookSpeed
Holds the current look speed of the camera controller. The look speed determines the turn rate
of the camera pan and tilt.
The default is \c {180.0}.
*/
float QAbstractCameraController::lookSpeed() const
{
Q_D(const QAbstractCameraController);
return d->m_lookSpeed;
}
/*!
\property Qt3DExtras::QAbstractCameraController::acceleration
Holds the current acceleration of the camera controller.
*/
float QAbstractCameraController::acceleration() const
{
Q_D(const QAbstractCameraController);
return d->m_acceleration;
}
/*!
\property Qt3DExtras::QAbstractCameraController::deceleration
Holds the current deceleration of the camera controller.
*/
float QAbstractCameraController::deceleration() const
{
Q_D(const QAbstractCameraController);
return d->m_deceleration;
}
void QAbstractCameraController::setCamera(Qt3DRender::QCamera *camera)
{
Q_D(QAbstractCameraController);
if (d->m_camera != camera) {
if (d->m_camera)
d->unregisterDestructionHelper(d->m_camera);
if (camera && !camera->parent())
camera->setParent(this);
d->m_camera = camera;
// Ensures proper bookkeeping
if (d->m_camera)
d->registerDestructionHelper(d->m_camera, &QAbstractCameraController::setCamera, d->m_camera);
emit cameraChanged();
}
}
void QAbstractCameraController::setLinearSpeed(float linearSpeed)
{
Q_D(QAbstractCameraController);
if (d->m_linearSpeed != linearSpeed) {
d->m_linearSpeed = linearSpeed;
emit linearSpeedChanged();
}
}
void QAbstractCameraController::setLookSpeed(float lookSpeed)
{
Q_D(QAbstractCameraController);
if (d->m_lookSpeed != lookSpeed) {
d->m_lookSpeed = lookSpeed;
emit lookSpeedChanged();
}
}
void QAbstractCameraController::setAcceleration(float acceleration)
{
Q_D(QAbstractCameraController);
if (d->m_acceleration != acceleration) {
d->m_acceleration = acceleration;
d->applyInputAccelerations();
emit accelerationChanged(acceleration);
}
}
void QAbstractCameraController::setDeceleration(float deceleration)
{
Q_D(QAbstractCameraController);
if (d->m_deceleration != deceleration) {
d->m_deceleration = deceleration;
d->applyInputAccelerations();
emit decelerationChanged(deceleration);
}
}
/*!
Provides access to the keyboard device.
*/
Qt3DInput::QKeyboardDevice *QAbstractCameraController::keyboardDevice() const
{
Q_D(const QAbstractCameraController);
return d->m_keyboardDevice;
}
/*!
Provides access to the mouse device.
*/
Qt3DInput::QMouseDevice *QAbstractCameraController::mouseDevice() const
{
Q_D(const QAbstractCameraController);
return d->m_mouseDevice;
}
} // Qt3DExtras
QT_END_NAMESPACE
#include "moc_qabstractcameracontroller.cpp"