Revision control

Copy as Markdown

// Copyright (C) 2015 Lorenz Esch (TU Ilmenau).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DEXTRAS_QPERVERTEXCOLORMATERIAL_P_H
#define QT3DEXTRAS_QPERVERTEXCOLORMATERIAL_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qmaterial_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QFilterKey;
class QEffect;
class QTechnique;
class QParameter;
class QShaderProgram;
class QRenderPass;
} // namespace Qt3DRender
namespace Qt3DExtras {
class QPerVertexColorMaterial;
class QPerVertexColorMaterialPrivate : public Qt3DRender::QMaterialPrivate
{
public:
QPerVertexColorMaterialPrivate();
void init();
Qt3DRender::QEffect *m_vertexEffect;
Qt3DRender::QTechnique *m_vertexGL3Technique;
Qt3DRender::QTechnique *m_vertexGL2Technique;
Qt3DRender::QTechnique *m_vertexES2Technique;
Qt3DRender::QTechnique *m_vertexRHITechnique;
Qt3DRender::QRenderPass *m_vertexGL3RenderPass;
Qt3DRender::QRenderPass *m_vertexGL2RenderPass;
Qt3DRender::QRenderPass *m_vertexES2RenderPass;
Qt3DRender::QRenderPass *m_vertexRHIRenderPass;
Qt3DRender::QShaderProgram *m_vertexGL3Shader;
Qt3DRender::QShaderProgram *m_vertexGL2ES2Shader;
Qt3DRender::QShaderProgram *m_vertexRHIShader;
Qt3DRender::QFilterKey *m_filterKey;
Q_DECLARE_PUBLIC(QPerVertexColorMaterial)
};
} // Qt3DExtras
QT_END_NAMESPACE
#endif // QT3DEXTRAS_QPERVERTEXCOLORMATERIAL_P_H