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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DEXTRAS_QSKYBOXENTITY_P_H
#define QT3DEXTRAS_QSKYBOXENTITY_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/QVector3D>
#include <Qt3DCore/private/qentity_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QFilterKey;
class QTextureCubeMap;
class QTextureLoader;
class QShaderProgram;
class QSkyboxEntity;
class QTextureImage;
class QRenderPass;
class QTechnique;
class QParameter;
class QMaterial;
class QEffect;
} // namespace Qt3DRender
namespace Qt3DExtras {
class QCuboidMesh;
class QSkyboxEntityPrivate : public Qt3DCore::QEntityPrivate
{
QSkyboxEntityPrivate();
void init();
void reloadTexture();
Q_DECLARE_PUBLIC(QSkyboxEntity)
Qt3DRender::QEffect *m_effect;
Qt3DRender::QMaterial *m_material;
Qt3DRender::QTextureCubeMap *m_skyboxTexture;
Qt3DRender::QTextureLoader *m_loadedTexture;
Qt3DRender::QShaderProgram *m_gl3Shader;
Qt3DRender::QShaderProgram *m_gl2es2Shader;
Qt3DRender::QShaderProgram *m_rhiShader;
Qt3DRender::QTechnique *m_gl2Technique;
Qt3DRender::QTechnique *m_es2Technique;
Qt3DRender::QTechnique *m_gl3Technique;
Qt3DRender::QTechnique *m_rhiTechnique;
Qt3DRender::QFilterKey *m_filterKey;
Qt3DRender::QRenderPass *m_gl2RenderPass;
Qt3DRender::QRenderPass *m_es2RenderPass;
Qt3DRender::QRenderPass *m_gl3RenderPass;
Qt3DRender::QRenderPass *m_rhiRenderPass;
QCuboidMesh *m_mesh;
Qt3DRender::QParameter *m_gammaStrengthParameter;
Qt3DRender::QParameter *m_textureParameter;
Qt3DRender::QTextureImage *m_posXImage;
Qt3DRender:: QTextureImage *m_posYImage;
Qt3DRender::QTextureImage *m_posZImage;
Qt3DRender::QTextureImage *m_negXImage;
Qt3DRender::QTextureImage *m_negYImage;
Qt3DRender::QTextureImage *m_negZImage;
QString m_extension;
QString m_baseName;
QVector3D m_position;
bool m_hasPendingReloadTextureCall;
};
} // Qt3DExtras
QT_END_NAMESPACE
#endif // QT3DEXTRAS_QSKYBOXENTITY_P_H