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// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QQUICK3DPHYSICSQUERYLOCATIONHIT_H
#define QQUICK3DPHYSICSQUERYLOCATIONHIT_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquick3dphysicsqueryhit_p.h"
namespace physx {
struct PxLocationHit;
}
QT_BEGIN_NAMESPACE
class Q_QUICK3DPHYSICS_EXPORT QQuick3DPhysicsLocationHit : public QQuick3DPhysicsQueryHit
{
Q_GADGET
QML_VALUE_TYPE(locationHit)
QML_ADDED_IN_VERSION(6, 13)
Q_PROPERTY(QVector3D position READ position CONSTANT FINAL REVISION(6, 13))
Q_PROPERTY(QVector3D normal READ normal CONSTANT FINAL REVISION(6, 13))
Q_PROPERTY(float distance READ distance CONSTANT FINAL REVISION(6, 13))
public:
QQuick3DPhysicsLocationHit();
explicit QQuick3DPhysicsLocationHit(const physx::PxLocationHit &hit,
const physx::PxActorShape &actorShape);
Q_REVISION(6, 13) QVector3D position() const;
Q_REVISION(6, 13) QVector3D normal() const;
Q_REVISION(6, 13) float distance() const;
private:
QVector3D m_position;
QVector3D m_normal;
float m_distance = 0;
};
QT_END_NAMESPACE
#endif // QQUICK3DPHYSICSQUERYLOCATIONHIT_H