| qquick3dphysicslocationhit.cpp |
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\qmlvaluetype locationHit
\inqmlmodule QtQuick3D.Physics
\since 6.13
\inherits queryHit
\brief Holds positional and normal information for a physics query hit.
\c locationHit extends \l queryHit to provide detailed spatial
data about an intersection, such as the exact hit point, surface normal, and distance.
This object is usually returned as a result of raycast or sweep queries in the physics scene.
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| qquick3dphysicslocationhit_p.h |
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| qquick3dphysicsqueryhit.cpp |
!
\qmlvaluetype queryHit
\inqmlmodule QtQuick3D.Physics
\since 6.13
\brief Represents the result of a spatial physics query hit (raycast, sweep, or overlap).
The \c queryHit struct provides hit information returned by spatial
queries in the physics world.
\sa PhysicsNode, CollisionShape
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| qquick3dphysicsqueryhit_p.h |
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