| qabstractphysxnode.cpp |
|
4843 |
- |
| qabstractphysxnode_p.h |
NOTE
The inheritance hierarchy is not ideal, since both controller and rigid body have materials,
but trigger doesn't. AND both trigger and rigid body have actors, but controller doesn't.
|
2830 |
- |
| qphysxactorbody.cpp |
world |
9402 |
- |
| qphysxactorbody_p.h |
|
1359 |
- |
| qphysxcharactercontroller.cpp |
hit |
9522 |
- |
| qphysxcharactercontroller_p.h |
|
1331 |
- |
| qphysxdynamicbody.cpp |
|
13482 |
- |
| qphysxdynamicbody_p.h |
|
1052 |
- |
| qphysxrigidbody.cpp |
|
504 |
- |
| qphysxrigidbody_p.h |
|
791 |
- |
| qphysxstaticbody.cpp |
physX |
2265 |
- |
| qphysxstaticbody_p.h |
|
909 |
- |
| qphysxtriggerbody.cpp |
deltaTime |
1360 |
- |
| qphysxtriggerbody_p.h |
|
906 |
- |
| qphysxworld.cpp |
|
15617 |
- |
| qphysxworld_p.h |
|
1120 |
- |