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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
#ifndef QAUDIOROOM_P_H
#define QAUDIOROOM_P_H
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtSpatialAudio/qaudioroom.h>
#include <QtSpatialAudio/private/qtspatialaudioglobal_p.h>
#include <QtSpatialAudio/private/qaudioengine_p.h>
#include <QtCore/private/qobject_p.h>
#include <resonance_audio.h>
#include "platforms/common/room_properties.h"
#include <array>
QT_BEGIN_NAMESPACE
class QAudioRoomPrivate : public QObjectPrivate
{
public:
static QAudioRoomPrivate *get(QAudioRoom *r) { return r->d_func(); }
QAudioEngine *engine = nullptr;
vraudio::RoomProperties roomProperties;
void requestUpdate();
bool dirty{};
vraudio::ReverbProperties reverb;
vraudio::ReflectionProperties reflections;
std::array<float, 6> m_wallOcclusion = { -1.f, -1.f, -1.f, -1.f, -1.f, -1.f };
std::array<float, 6> m_wallDampening = { -1.f, -1.f, -1.f, -1.f, -1.f, -1.f };
float wallOcclusion(QAudioRoom::Wall wall) const;
float wallDampening(QAudioRoom::Wall wall) const;
void update();
};
QT_END_NAMESPACE
#endif