| CMakeLists.txt |
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| doc |
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| qambientsound.cpp |
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\class QAmbientSound
\inmodule QtSpatialAudio
\ingroup spatialaudio
\ingroup multimedia_audio
\brief A stereo overlay sound.
QAmbientSound represents a position and orientation independent sound.
It's commonly used for background sounds (e.g. music) that is supposed to be independent
of the listeners position and orientation.
\note QAmbientSound is only active when the QAudioEngine is using OutputMode::Stereo or
OutputMode::Headphone.
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| qambientsound.h |
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| qambisonicdecoder.cpp |
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| qambisonicdecoder_p.h |
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| qambisonicdecoderdata_p.h |
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| qaudioengine.cpp |
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| qaudioengine.h |
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| qaudioengine_p.h |
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| qaudioengine_threaded.cpp |
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| qaudioengine_threaded_p.h |
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| qaudioengine_withplayer.cpp |
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| qaudioengine_withplayer_p.h |
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| qaudiolistener.cpp |
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\class QAudioListener
\inmodule QtSpatialAudio
\ingroup spatialaudio
\ingroup multimedia_audio
\brief Defines the position and orientation of the person listening to a sound field
defined by QAudioEngine.
A QAudioEngine can have exactly one listener that defines the position and orientation
of the person listening to the sound field.
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| qaudiolistener.h |
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| qaudioroom.cpp |
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\class QAudioRoom
\inmodule QtSpatialAudio
\ingroup spatialaudio
\ingroup multimedia_audio
Defines a room for the spatial audio engine.
If the listener is inside a room, first order sound reflections and reverb
matching the rooms properties will get applied to the sound field.
A room is always square and defined by its center position, its orientation and dimensions.
Each of the 6 walls of the room can be made of different materials that will contribute
to the computed reflections and reverb that the listener will experience while being inside
the room.
If multiple rooms cover the same position, the engine will use the room with the smallest
volume.
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| qaudioroom.h |
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| qaudioroom_p.h |
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| qspatialaudiosound.cpp |
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| qspatialaudiosound_p.h |
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| qspatialsound.cpp |
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| qspatialsound.h |
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| qtspatialaudioglobal.h |
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| qtspatialaudioglobal_p.h |
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