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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSGRENDERERINTERFACE_H
#define QSGRENDERERINTERFACE_H
#include <QtQuick/qsgnode.h>
QT_BEGIN_NAMESPACE
class QQuickWindow;
class Q_QUICK_EXPORT QSGRendererInterface
{
public:
enum GraphicsApi {
Unknown,
Software,
OpenVG,
OpenGL,
Direct3D11,
Vulkan,
Metal,
Null,
Direct3D12,
OpenGLRhi = OpenGL,
Direct3D11Rhi = Direct3D11,
VulkanRhi = Vulkan,
MetalRhi = Metal,
NullRhi = Null
};
enum Resource {
DeviceResource,
CommandQueueResource,
CommandListResource,
PainterResource,
RhiResource,
RhiSwapchainResource,
RhiRedirectCommandBuffer,
RhiRedirectRenderTarget,
PhysicalDeviceResource,
OpenGLContextResource,
DeviceContextResource,
CommandEncoderResource,
VulkanInstanceResource,
RenderPassResource,
RedirectPaintDevice,
GraphicsQueueFamilyIndexResource,
GraphicsQueueIndexResource,
};
enum ShaderType {
UnknownShadingLanguage,
GLSL,
HLSL,
RhiShader
};
enum ShaderCompilationType {
RuntimeCompilation = 0x01,
OfflineCompilation = 0x02
};
Q_DECLARE_FLAGS(ShaderCompilationTypes, ShaderCompilationType)
enum ShaderSourceType {
ShaderSourceString = 0x01,
ShaderSourceFile = 0x02,
ShaderByteCode = 0x04
};
Q_DECLARE_FLAGS(ShaderSourceTypes, ShaderSourceType)
enum RenderMode {
RenderMode2D,
RenderMode2DNoDepthBuffer,
RenderMode3D
};
virtual ~QSGRendererInterface();
virtual GraphicsApi graphicsApi() const = 0;
virtual void *getResource(QQuickWindow *window, Resource resource) const;
virtual void *getResource(QQuickWindow *window, const char *resource) const;
virtual ShaderType shaderType() const = 0;
virtual ShaderCompilationTypes shaderCompilationType() const = 0;
virtual ShaderSourceTypes shaderSourceType() const = 0;
static bool isApiRhiBased(GraphicsApi api);
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRendererInterface::ShaderCompilationTypes)
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRendererInterface::ShaderSourceTypes)
QT_END_NAMESPACE
#endif