Name Description Size Coverage
qabstractfileiconengine.cpp ! \class QAbstractFileIconEngine \brief Helper base class for retrieving icons for files for usage by QFileIconProvider and related. Reimplement availableSizes() and new virtual filePixmap() and return icons created with this engine from QPlatformTheme::fileIcon(). Note: The class internally caches pixmaps for files by suffix (with the exception of some files on Windows), but not for directories (since directory icons may have overlay icons on Windows). You might want to cache pixmaps for directories in your implementation. \since 5.8 \internal \sa QFileIconProvider::DontUseCustomDirectoryIcons, QPlatformTheme \ingroup qpa 3506 -
qabstractfileiconengine_p.h 1967 -
qabstractfileiconprovider.cpp 9278 -
qabstractfileiconprovider.h 1383 -
qabstractfileiconprovider_p.h 1505 -
qbitmap.cpp ! \class QBitmap \inmodule QtGui \brief The QBitmap class provides monochrome (1-bit depth) pixmaps. \ingroup painting \ingroup shared The QBitmap class is a monochrome off-screen paint device used mainly for creating custom QCursor and QBrush objects, constructing QRegion objects, and for setting masks for pixmaps and widgets. QBitmap is a QPixmap subclass ensuring a depth of 1, except for null objects which have a depth of 0. If a pixmap with a depth greater than 1 is assigned to a bitmap, the bitmap will be dithered automatically. Use the QColor objects Qt::color0 and Qt::color1 when drawing on a QBitmap object (or a QPixmap object with depth 1). Painting with Qt::color0 sets the bitmap bits to 0, and painting with Qt::color1 sets the bits to 1. For a bitmap, 0-bits indicate background (or transparent pixels) and 1-bits indicate foreground (or opaque pixels). Use the clear() function to set all the bits to Qt::color0. Note that using the Qt::black and Qt::white colors make no sense because the QColor::pixel() value is not necessarily 0 for black and 1 for white. The QBitmap class provides the transformed() function returning a transformed copy of the bitmap; use the QTransform argument to translate, scale, shear, and rotate the bitmap. In addition, QBitmap provides the static fromData() function which returns a bitmap constructed from the given \c uchar data, and the static fromImage() function returning a converted copy of a QImage object. Just like the QPixmap class, QBitmap is optimized by the use of implicit data sharing. For more information, see the \l {Implicit Data Sharing} documentation. \sa QPixmap, QImage, QImageReader, QImageWriter 8269 -
qbitmap.h 1592 -
qbmphandler.cpp QImageIO::defineIOHandler("BMP", "^BM", 0, read_bmp_image, write_bmp_image); 30359 -
qbmphandler_p.h 3193 -
qfonticonengine.cpp 7096 -
qfonticonengine_p.h 1934 -
qicon.cpp ! \enum QIcon::Mode This enum type describes the mode for which a pixmap is intended to be used. The currently defined modes are: \value Normal Display the pixmap when the user is not interacting with the icon, but the functionality represented by the icon is available. \value Disabled Display the pixmap when the functionality represented by the icon is not available. \value Active Display the pixmap when the functionality represented by the icon is available and the user is interacting with the icon, for example, moving the mouse over it or clicking it. \value Selected Display the pixmap when the item represented by the icon is selected. 72330 -
qicon.h 8161 -
qicon_p.h 4161 -
qiconengine.cpp ! \class QIconEngine \brief The QIconEngine class provides an abstract base class for QIcon renderers. \ingroup painting \inmodule QtGui An icon engine provides the rendering functions for a QIcon. Each icon has a corresponding icon engine that is responsible for drawing the icon with a requested size, mode and state. The icon is rendered by the paint() function, and the icon can additionally be obtained as a pixmap with the pixmap() function (the default implementation simply uses paint() to achieve this). The addPixmap() function can be used to add new pixmaps to the icon engine, and is used by QIcon to add specialized custom pixmaps. The paint(), pixmap(), and addPixmap() functions are all virtual, and can therefore be reimplemented in subclasses of QIconEngine. \sa QIconEnginePlugin 10504 -
qiconengine.h 1898 -
qiconengine_p.h 1836 -
qiconengineplugin.cpp ! \class QIconEnginePlugin \brief The QIconEnginePlugin class provides an abstract base for custom QIconEngine plugins. \ingroup plugins \inmodule QtGui The icon engine plugin is a simple plugin interface that makes it easy to create custom icon engines that can be loaded dynamically into applications through QIcon. QIcon uses the file or resource name's suffix to determine what icon engine to use. Writing a icon engine plugin is achieved by subclassing this base class, reimplementing the pure virtual function create(), and exporting the class with the Q_PLUGIN_METADATA() macro. The json metadata should contain a list of icon engine keys that this plugin supports. The keys correspond to the suffix of the file or resource name used when the plugin was created. Keys are case insensitive. \code { "Keys": [ "myiconengine" ] } \endcode \sa {How to Create Qt Plugins} 1861 -
qiconengineplugin.h 758 -
qiconloader.cpp Theme to use in last resort, if the theme does not have the icon, neither the parents 35391 -
qiconloader_p.h 6184 -
qimage.cpp ! \fn QImageData * QImageData::create(const QSize &size, QImage::Format format) \internal Creates a new image data. Returns \nullptr if invalid parameters are give or anything else failed. 234924 -
qimage.h 14101 -
qimage_conversions.cpp open OUT, "| fmt"; for $i (0..255) { print OUT (($i >> 7) & 0x01) | (($i >> 5) & 0x02) | (($i >> 3) & 0x04) | (($i >> 1) & 0x08) | (($i << 7) & 0x80) | (($i << 5) & 0x40) | (($i << 3) & 0x20) | (($i << 1) & 0x10), ", "; } close OUT; 117371 -
qimage_darwin.mm ! \fn CGImageRef QImage::toCGImage() const Creates a \c CGImage equivalent to this QImage, and returns a \c CGImageRef handle. The returned CGImageRef partakes in the QImage implicit sharing, and holds a reference to the QImage data. CGImage is immutable and will never detach the QImage. Writing to the QImage will detach as usual. This function is fast, and does not copy or convert image data. If the image format can not be converted a null CGImageRef will be returned. Users of this function may then convert the QImage to a supported format first, for example Format_ARGB32_Premultiplied. If the image does not have a color space set the resulting CGImageRef color space is set to the sRGB color space. \ingroup platform-type-conversions 2092 -
qimage_lasx.cpp RGB888 has 10 pixels per vector, + 2 byte from the next pixel. The idea here is to load vectors of RGB888 and use palignr to select a vector out of two vectors. After 3 loads of RGB888 and 3 stores of RGB32, we have 8 pixels left in the last vector of RGB888, we can mask it directly to get a last store or RGB32. After that, the first next byte is a R, and we can loop for the next 32 pixels. The conversion itself is done with a byte permutation (xvshuf_b and xvpermi_q). 5134 -
qimage_lsx.cpp RGB888 has 5 pixels per vector, + 1 byte from the next pixel. The idea here is to load vectors of RGB888 and use palignr to select a vector out of two vectors. After 3 loads of RGB888 and 3 stores of RGB32, we have 4 pixels left in the last vector of RGB888, we can mask it directly to get a last store or RGB32. After that, the first next byte is a R, and we can loop for the next 16 pixels. The conversion itself is done with a byte permutation (vshuf_b). 5121 -
qimage_mips_dspr2.cpp 1871 -
qimage_mips_dspr2_asm.S 7933 -
qimage_neon.cpp 2509 -
qimage_p.h 20626 -
qimage_ssse3.cpp RGB888 has 5 pixels per vector, + 1 byte from the next pixel. The idea here is to load vectors of RGB888 and use palignr to select a vector out of two vectors. After 3 loads of RGB888 and 3 stores of RGB32, we have 4 pixels left in the last vector of RGB888, we can mask it directly to get a last store or RGB32. After that, the first next byte is a R, and we can loop for the next 16 pixels. The conversion itself is done with a byte permutation (pshufb). 4629 -
qimageiohandler.cpp ! \class QImageIOHandler \brief The QImageIOHandler class defines the common image I/O interface for all image formats in Qt. \reentrant \inmodule QtGui Qt uses QImageIOHandler for reading and writing images through QImageReader and QImageWriter. You can also derive from this class to write your own image format handler using Qt's plugin mechanism. Call setDevice() to assign a device to the handler, and setFormat() to assign a format to it. One QImageIOHandler may support more than one image format. canRead() returns \c true if an image can be read from the device, and read() and write() return true if reading or writing an image was completed successfully. QImageIOHandler also has support for animations formats, through the functions loopCount(), imageCount(), nextImageDelay() and currentImageNumber(). In order to determine what options an image handler supports, Qt will call supportsOption() and setOption(). Make sure to reimplement these functions if you can provide support for any of the options in the ImageOption enum. To write your own image handler, you must at least reimplement canRead() and read(). Then create a QImageIOPlugin that can create the handler. Finally, install your plugin, and QImageReader and QImageWriter will then automatically load the plugin, and start using it. \sa QImageIOPlugin, QImageReader, QImageWriter 20308 -
qimageiohandler.h 3528 -
qimagepixmapcleanuphooks.cpp 3244 -
qimagepixmapcleanuphooks_p.h 2187 -
qimagereader.cpp ! \class QImageReader \brief The QImageReader class provides a format independent interface for reading images from files or other devices. \inmodule QtGui \reentrant \ingroup painting The most common way to read images is through QImage and QPixmap's constructors, or by calling QImage::load() and QPixmap::load(). QImageReader is a specialized class which gives you more control when reading images. For example, you can read an image into a specific size by calling setScaledSize(), and you can select a clip rect, effectively loading only parts of an image, by calling setClipRect(). Depending on the underlying support in the image format, this can save memory and speed up loading of images. To read an image, you start by constructing a QImageReader object. Pass either a file name or a device pointer, and the image format to QImageReader's constructor. You can then set several options, such as the clip rect (by calling setClipRect()) and scaled size (by calling setScaledSize()). canRead() returns the image if the QImageReader can read the image (i.e., the image format is supported and the device is open for reading). Call read() to read the image. If any error occurs when reading the image, read() will return a null QImage. You can then call error() to find the type of error that occurred, or errorString() to get a human readable description of what went wrong. \note QImageReader assumes exclusive control over the file or device that is assigned. Any attempts to modify the assigned file or device during the lifetime of the QImageReader object will yield undefined results. \section1 Formats Call supportedImageFormats() for a list of formats that QImageReader can read. QImageReader supports all built-in image formats, in addition to any image format plugins that support reading. Call supportedMimeTypes() to obtain a list of supported MIME types, which for example can be passed to QFileDialog::setMimeTypeFilters(). QImageReader autodetects the image format by default, by looking at the provided (optional) format string, the file name suffix, and the data stream contents. You can enable or disable this feature, by calling setAutoDetectImageFormat(). \section1 High Resolution Versions of Images It is possible to provide high resolution versions of images should a scaling between \e{device pixels} and \e{device independent pixels} be in effect. The high resolution version is marked by the suffix \c @2x on the base name. The image read will have its \e{device pixel ratio} set to a value of 2. This can be disabled by setting the environment variable \c QT_HIGHDPI_DISABLE_2X_IMAGE_LOADING. \sa QImageWriter, QImageIOHandler, QImageIOPlugin, QMimeDatabase, QColorSpace \sa QImage::devicePixelRatio(), QPixmap::devicePixelRatio(), QIcon, QPainter::drawPixmap(), QPainter::drawImage() 51900 -
qimagereader.h 3136 -
qimagereaderwriterhelpers.cpp 5212 -
qimagereaderwriterhelpers_p.h 2322 -
qimagewriter.cpp ! \class QImageWriter \brief The QImageWriter class provides a format independent interface for writing images to files or other devices. \inmodule QtGui \reentrant \ingroup painting QImageWriter supports setting format specific options, such as compression level and quality, prior to storing the image. If you do not need such options, you can use QImage::save() or QPixmap::save() instead. To store an image, you start by constructing a QImageWriter object. Pass either a file name or a device pointer, and the image format to QImageWriter's constructor. You can then set several options, such as quality (by calling setQuality()). canWrite() returns \c true if QImageWriter can write the image (i.e., the image format is supported and the device is open for writing). Call write() to write the image to the device. If any error occurs when writing the image, write() will return false. You can then call error() to find the type of error that occurred, or errorString() to get a human readable description of what went wrong. Call supportedImageFormats() for a list of formats that QImageWriter can write. QImageWriter supports all built-in image formats, in addition to any image format plugins that support writing. \note QImageWriter assumes exclusive control over the file or device that is assigned. Any attempts to modify the assigned file or device during the lifetime of the QImageWriter object will yield undefined results. If immediate access to a resource is desired, the use of a scope is the recommended method. For example: \snippet qimagewriter/main.cpp 0 \sa QImageReader, QImageIOHandler, QImageIOPlugin, QColorSpace 25535 -
qimagewriter.h 2268 -
qmovie.cpp ! \class QMovie \inmodule QtGui \brief The QMovie class is a convenience class for playing movies with QImageReader. This class is used to show simple animations without sound. First, create a QMovie object by passing either the name of a file or a pointer to a QIODevice containing an animated image format to QMovie's constructor. You can call isValid() to check if the image data is valid, before starting the movie. To start the movie, call start(). QMovie will enter \l Running state, and emit started() and stateChanged(). To get the current state of the movie, call state(). To display the movie in your application, you can pass your QMovie object to QLabel::setMovie(). Example: \snippet code/src_gui_image_qmovie.cpp 0 Whenever a new frame is available in the movie, QMovie will emit updated(). If the size of the frame changes, resized() is emitted. You can call currentImage() or currentPixmap() to get a copy of the current frame. When the movie is done, QMovie emits finished(). If any error occurs during playback (i.e, the image file is corrupt), QMovie will emit error(). You can control the speed of the movie playback by calling setSpeed(), which takes the percentage of the original speed as an argument. Pause the movie by calling setPaused(true). QMovie will then enter \l Paused state and emit stateChanged(). If you call setPaused(false), QMovie will reenter \l Running state and start the movie again. To stop the movie, call stop(). Certain animation formats allow you to set the background color. You can call setBackgroundColor() to set the color, or backgroundColor() to retrieve the current background color. currentFrameNumber() returns the sequence number of the current frame. The first frame in the animation has the sequence number 0. frameCount() returns the total number of frames in the animation, if the image format supports this. You can call loopCount() to get the number of times the movie should loop before finishing. nextFrameDelay() returns the number of milliseconds the current frame should be displayed. QMovie can be instructed to cache frames of an animation by calling setCacheMode(). Call supportedFormats() for a list of formats that QMovie supports. \sa QLabel, QImageReader 30183 -
qmovie.h 2868 -
qpaintengine_pic.cpp 16690 -
qpaintengine_pic_p.h 2539 -
qpicture.cpp ! \class QPicture \brief The QPicture class is a paint device that records and replays QPainter commands. \inmodule QtGui \ingroup shared A picture serializes painter commands to an IO device in a platform-independent format. They are sometimes referred to as meta-files. Qt pictures use a proprietary binary format. Unlike native picture (meta-file) formats on many window systems, Qt pictures have no limitations regarding their contents. Everything that can be painted on a widget or pixmap (e.g., fonts, pixmaps, regions, transformed graphics, etc.) can also be stored in a picture. QPicture is resolution independent, i.e. a QPicture can be displayed on different devices (for example svg, pdf, ps, printer and screen) looking the same. This is, for instance, needed for WYSIWYG print preview. QPicture runs in the default system dpi, and scales the painter to match differences in resolution depending on the window system. Example of how to record a picture: \snippet picture/picture.cpp 0 Note that the list of painter commands is reset on each call to the QPainter::begin() function. Example of how to replay a picture: \snippet picture/picture.cpp 1 Pictures can also be drawn using play(). Some basic data about a picture is available, for example, size(), isNull() and boundingRect(). \note QPicture uses QDataStream for serialization. The \l {QDataStream#Corruption and Security}{same reservations} against reading untrusted data apply. \sa QMovie 33187 -
qpicture.h QPicture stream functions *************************************************************************** 2420 -
qpicture_p.h 4053 -
qpixmap.cpp ! Constructs a null pixmap. \sa isNull() 46562 -
qpixmap.h 6526 -
qpixmap_blitter.cpp 8245 -
qpixmap_blitter_p.h 4786 -
qpixmap_raster.cpp 10018 -
qpixmap_raster_p.h 2186 -
qpixmap_win.cpp 21056 -
qpixmap_win_p.h 1271 -
qpixmapcache.cpp ! \class QPixmapCache \inmodule QtGui \brief The QPixmapCache class provides an application-wide cache for pixmaps. This class is a tool for optimized drawing with QPixmap. You can use it to store temporary pixmaps that are expensive to generate without using more storage space than cacheLimit(). Use insert() to insert pixmaps, find() to find them, and clear() to empty the cache. QPixmapCache contains no member data, only static functions to access the global pixmap cache. It creates an internal QCache object for caching the pixmaps. The cache associates a pixmap with a user-provided string as a key, or with a QPixmapCache::Key that the cache generates. Using QPixmapCache::Key for keys is faster than using strings. The string API is very convenient for complex keys but the QPixmapCache::Key API will be very efficient and convenient for a one-to-one object-to-pixmap mapping - in this case, you can store the keys as members of an object. If two pixmaps are inserted into the cache using equal keys then the last pixmap will replace the first pixmap in the cache. This follows the behavior of the QHash and QCache classes. The cache becomes full when the total size of all pixmaps in the cache exceeds cacheLimit(). The initial cache limit is 10240 KB (10 MB); you can change this by calling setCacheLimit() with the required value. A pixmap takes roughly (\e{width} * \e{height} * \e{depth})/8 bytes of memory. The \e{Qt Quarterly} article \l{http://doc.qt.io/archives/qq/qq12-qpixmapcache.html}{Optimizing with QPixmapCache} explains how to use QPixmapCache to speed up applications by caching the results of painting. \note QPixmapCache is only usable from the application's main thread. Access from other threads will be ignored and return failure. \sa QCache, QPixmap 16715 -
qpixmapcache.h 2245 -
qpixmapcache_p.h 1673 -
qplatformpixmap.cpp ! \class QPlatformPixmap \since 5.0 \internal \preliminary \ingroup qpa \brief The QPlatformPixmap class provides an abstraction for native pixmaps. 7236 -
qplatformpixmap.h 3824 -
qpnghandler.cpp Versions 1.4.0 to 1.5.2 of libpng declare png_longjmp_ptr to have a noreturn attribute if PNG_PEDANTIC_WARNINGS_SUPPORTED is enabled, but most declarations of longjmp in the wild do not add this attribute. This causes problems when the png_jmpbuf macro expands to calling png_set_longjmp_fn with a mismatched longjmp, as compilers such as Clang will treat this as an error. To work around this we override the png_jmpbuf macro to cast longjmp to a png_longjmp_ptr. 37906 -
qpnghandler_p.h 1204 -
qppmhandler.cpp PBM/PGM/PPM (ASCII and RAW) image read/write functions *************************************************************************** 19471 -
qppmhandler_p.h 1388 -
qxbmhandler.cpp X bitmap image read/write functions *************************************************************************** 8994 -
qxbmhandler_p.h 1297 -
qxpmhandler.cpp 43239 -
qxpmhandler_p.h 1398 -