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// Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_QRAYCASTERHIT_H
#define QT3DRENDER_QRAYCASTERHIT_H
#include <Qt3DCore/qcomponent.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DRender/qt3drender_global.h>
#include <QtCore/QSharedData>
#include <QtGui/QVector3D>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QRayCasterHitData;
class QAbstractRayCasterPrivate;
class Q_3DRENDERSHARED_EXPORT QRayCasterHit
{
Q_GADGET
Q_PROPERTY(QRayCasterHit::HitType type READ type CONSTANT)
Q_PROPERTY(Qt3DCore::QNodeId entityId READ entityId CONSTANT)
Q_PROPERTY(Qt3DCore::QEntity *entity READ entity CONSTANT)
Q_PROPERTY(float distance READ distance CONSTANT)
Q_PROPERTY(QVector3D localIntersection READ localIntersection CONSTANT)
Q_PROPERTY(QVector3D worldIntersection READ worldIntersection CONSTANT)
Q_PROPERTY(uint primitiveIndex READ primitiveIndex CONSTANT)
Q_PROPERTY(uint vertex1Index READ vertex1Index CONSTANT)
Q_PROPERTY(uint vertex2Index READ vertex2Index CONSTANT)
Q_PROPERTY(uint vertex3Index READ vertex3Index CONSTANT)
public:
enum HitType {
TriangleHit,
LineHit,
PointHit,
EntityHit
};
Q_ENUM(HitType)
QRayCasterHit();
explicit QRayCasterHit(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance,
const QVector3D &localIntersect, const QVector3D &worldIntersect,
uint primitiveIndex, uint v1, uint v2, uint v3);
QRayCasterHit(const QRayCasterHit &other);
~QRayCasterHit();
QRayCasterHit &operator =(const QRayCasterHit &other);
HitType type() const;
Qt3DCore::QNodeId entityId() const;
Qt3DCore::QEntity *entity() const;
float distance() const;
QVector3D localIntersection() const;
QVector3D worldIntersection() const;
uint primitiveIndex() const;
uint vertex1Index() const;
uint vertex2Index() const;
uint vertex3Index() const;
Q_INVOKABLE QString toString();
private:
friend class QAbstractRayCasterPrivate;
void setEntity(Qt3DCore::QEntity *entity) const;
QSharedDataPointer<QRayCasterHitData> d;
};
} // Qt3D
QT_END_NAMESPACE
#endif // QT3DRENDER_QRAYCASTERHIT_H