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// Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qraycasterhit.h"
#include <Qt3DCore/qentity.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QRayCasterHitData : public QSharedData
{
public:
QRayCasterHitData() { }
QRayCasterHitData(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance,
const QVector3D &localIntersect, const QVector3D &worldIntersect,
uint primitiveIndex, uint v1 = 0, uint v2 = 0, uint v3 = 0);
QRayCasterHitData(const QRayCasterHitData& other) : QSharedData(), m_type(other.m_type), m_entityId(other.m_entityId), m_entity(other.m_entity),
m_distance(other.m_distance), m_localIntersection(other.m_localIntersection),
m_worldIntersection(other.m_worldIntersection), m_primitiveIndex(other.m_primitiveIndex),
m_vertex1Index(other.m_vertex1Index), m_vertex2Index(other.m_vertex2Index), m_vertex3Index(other.m_vertex3Index) { }
QRayCasterHit::HitType m_type = QRayCasterHit::EntityHit;
Qt3DCore::QNodeId m_entityId;
Qt3DCore::QEntity *m_entity = nullptr;
float m_distance = 0.f;
QVector3D m_localIntersection;
QVector3D m_worldIntersection;
uint m_primitiveIndex = 0;
uint m_vertex1Index = 0;
uint m_vertex2Index = 0;
uint m_vertex3Index = 0;
};
QRayCasterHitData::QRayCasterHitData(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance,
const QVector3D &localIntersect, const QVector3D &worldIntersect,
uint primitiveIndex, uint v1, uint v2, uint v3)
: m_type(type)
, m_entityId(id)
, m_entity(nullptr)
, m_distance(distance)
, m_localIntersection(localIntersect)
, m_worldIntersection(worldIntersect)
, m_primitiveIndex(primitiveIndex)
, m_vertex1Index(v1)
, m_vertex2Index(v2)
, m_vertex3Index(v3)
{
}
/*!
\class Qt3DRender::QRayCasterHit
\brief Details of a hit when casting a ray through a model.
\inmodule Qt3DRender
\since 5.11
Qt3DRender::QRayCasterHit contains the details of a successful hit when casting a ray through
a model using a Qt3DRender::QRayCaster or Qt3DRender::QScreenRayCaster component.
\sa Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster, Qt3DRender::QPickingSettings
*/
/*!
\enum Qt3DRender::QRayCasterHit::HitType
Specifies type of hit that was returned. This is controlled using QPickingSettings.
\value TriangleHit The picked primitive was a triangle and the vertex indices refer to the
three points making up the triangle
\value LineHit The picked primitive was a line segment, and the first two vertices refer to
the two points making up the line
\value PointHit The picked primitive was a single point; all 3 vertex indices
will be undefined
\value EntityHit Only the bounding volume was considered; the primitive and vertex indices
will be undefined
*/
QRayCasterHit::QRayCasterHit()
: d(new QRayCasterHitData)
{
}
QRayCasterHit::QRayCasterHit(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance,
const QVector3D &localIntersect, const QVector3D &worldIntersect,
uint primitiveIndex, uint v1, uint v2, uint v3)
: d(new QRayCasterHitData(type, id, distance, localIntersect, worldIntersect, primitiveIndex, v1, v2, v3))
{
}
QRayCasterHit::QRayCasterHit(const QRayCasterHit &other)
: d(other.d)
{
}
QRayCasterHit::~QRayCasterHit()
{
}
QRayCasterHit &QRayCasterHit::operator =(const QRayCasterHit &other)
{
d = other.d;
return *this;
}
/*!
* \property Qt3DRender::QRayCasterHit::type
* \brief the type of the hit.
*
* Holds the type of the hit, which can be TriangleHit, LineHit, PointHit, or EntityHit.
*/
/*!
* \brief Returns the type of the hit
*/
QRayCasterHit::HitType Qt3DRender::QRayCasterHit::type() const
{
return d->m_type;
}
/*!
* \property Qt3DRender::QRayCasterHit::entityId
* \brief the id of the entity that was hit.
*
* Holds the node id of the entity that was hit by the ray.
*/
/*!
* \brief Returns the id of the entity that was hit
*/
Qt3DCore::QNodeId QRayCasterHit::entityId() const
{
return d->m_entityId;
}
/*!
* \property Qt3DRender::QRayCasterHit::entity
* \brief a pointer to the entity that was hit.
*
* Holds a pointer to the QEntity that was hit by the ray.
*/
/*!
* \brief Returns a pointer to the entity that was hit
*/
Qt3DCore::QEntity *QRayCasterHit::entity() const
{
return d->m_entity;
}
/*!
* \property Qt3DRender::QRayCasterHit::distance
* \brief the distance between the origin of the ray and the intersection point.
*
* Holds the distance from the ray origin to the point where the ray intersected
* with the entity.
*/
/*!
* \brief Returns the distance between the origin of the ray and the intersection point
*/
float QRayCasterHit::distance() const
{
return d->m_distance;
}
/*!
* \property Qt3DRender::QRayCasterHit::localIntersection
* \brief the coordinates of the intersection point in the entity's coordinate system.
*
* Holds the coordinates of the intersection point in the entity's local coordinate system.
*/
/*!
* \brief Returns the coordinates of the intersection point in the entity's coordinate system
*/
QVector3D QRayCasterHit::localIntersection() const
{
return d->m_localIntersection;
}
/*!
* \property Qt3DRender::QRayCasterHit::worldIntersection
* \brief the coordinates of the intersection point in the model's coordinate system.
*
* Holds the coordinates of the intersection point in the world coordinate system.
*/
/*!
* \brief Returns the coordinates of the intersection point in the model's coordinate system
*/
QVector3D QRayCasterHit::worldIntersection() const
{
return d->m_worldIntersection;
}
/*!
* \property Qt3DRender::QRayCasterHit::primitiveIndex
* \brief the index of the picked primitive.
*
* Holds the index of the primitive (triangle, line, or point) that was picked.
*/
/*!
* \brief Returns the index of the picked primitive
*/
uint QRayCasterHit::primitiveIndex() const
{
return d->m_primitiveIndex;
}
/*!
* \property Qt3DRender::QRayCasterHit::vertex1Index
* \brief the index of the first vertex of the picked primitive.
*
* Holds the index of the first vertex of the picked primitive. For a triangle hit,
* this is one of the three vertices. For a line hit, this is one of the two vertices.
*/
/*!
* \brief Returns the index of the first vertex of the picked primitive
*/
uint QRayCasterHit::vertex1Index() const
{
return d->m_vertex1Index;
}
/*!
* \property Qt3DRender::QRayCasterHit::vertex2Index
* \brief the index of the second vertex of the picked primitive.
*
* Holds the index of the second vertex of the picked primitive. For a triangle hit,
* this is one of the three vertices. For a line hit, this is one of the two vertices.
*/
/*!
* \brief Returns the index of the second vertex of the picked primitive
*/
uint QRayCasterHit::vertex2Index() const
{
return d->m_vertex2Index;
}
/*!
* \property Qt3DRender::QRayCasterHit::vertex3Index
* \brief the index of the third vertex of the picked primitive.
*
* Holds the index of the third vertex of the picked primitive. This is only valid
* for triangle hits.
*/
/*!
* \brief Returns the index of the third vertex of the picked primitive
*/
uint QRayCasterHit::vertex3Index() const
{
return d->m_vertex3Index;
}
QString QRayCasterHit::toString()
{
QString res;
if (!d->m_entity)
return QLatin1String("{}");
if (d->m_entity->objectName().size())
res = d->m_entity->objectName();
else
res = QLatin1String("Entity");
res += QString(QLatin1String(" (%1) Distance: %2 Local: (%3, %4, %5) World: (%6, %7, %8)"))
.arg(d->m_entity->id().id()).arg(double(d->m_distance))
.arg(double(d->m_localIntersection.x())).arg(double(d->m_localIntersection.y())).arg(double(d->m_localIntersection.z()))
.arg(double(d->m_worldIntersection.x())).arg(double(d->m_worldIntersection.y())).arg(double(d->m_worldIntersection.z()));
switch (d->m_type) {
case TriangleHit:
res += QString(QLatin1String(" Type: Triangle Index: %1 Vertices: %2 / %3 / %4")).arg(d->m_primitiveIndex).arg(d->m_vertex1Index).arg(d->m_vertex2Index).arg(d->m_vertex3Index);
break;
case LineHit:
res += QString(QLatin1String(" Type: Line Index: %1 Vertices: %2 / %3")).arg(d->m_primitiveIndex).arg(d->m_vertex1Index).arg(d->m_vertex2Index);
break;
case PointHit:
res += QString(QLatin1String(" Type: Point Index: %1")).arg(d->m_primitiveIndex);
break;
case EntityHit:
res += QLatin1String(" Type: Entity");
break;
}
return res;
}
/*! \internal */
void QRayCasterHit::setEntity(Qt3DCore::QEntity *entity) const
{
// don't detach
const_cast<QRayCasterHitData *>(d.constData())->m_entity = entity;
}
} // Qt3DRender
QT_END_NAMESPACE
#include "moc_qraycasterhit.cpp"