Source code

Revision control

Copy as Markdown

// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_QSPOTLIGHT_H
#define QT3DRENDER_QSPOTLIGHT_H
#include <Qt3DRender/qabstractlight.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QSpotLightPrivate;
class Q_3DRENDERSHARED_EXPORT QSpotLight : public QAbstractLight
{
Q_OBJECT
Q_PROPERTY(float constantAttenuation READ constantAttenuation WRITE setConstantAttenuation NOTIFY constantAttenuationChanged)
Q_PROPERTY(float linearAttenuation READ linearAttenuation WRITE setLinearAttenuation NOTIFY linearAttenuationChanged)
Q_PROPERTY(float quadraticAttenuation READ quadraticAttenuation WRITE setQuadraticAttenuation NOTIFY quadraticAttenuationChanged)
Q_PROPERTY(QVector3D localDirection READ localDirection WRITE setLocalDirection NOTIFY localDirectionChanged)
Q_PROPERTY(float cutOffAngle READ cutOffAngle WRITE setCutOffAngle NOTIFY cutOffAngleChanged)
public:
explicit QSpotLight(Qt3DCore::QNode *parent = nullptr);
~QSpotLight();
QVector3D localDirection() const;
float cutOffAngle() const;
float constantAttenuation() const;
float linearAttenuation() const;
float quadraticAttenuation() const;
public Q_SLOTS:
void setConstantAttenuation(float value);
void setLinearAttenuation(float value);
void setQuadraticAttenuation(float value);
void setLocalDirection(const QVector3D &localDirection);
void setCutOffAngle(float cutOffAngle);
Q_SIGNALS:
void constantAttenuationChanged(float constantAttenuation);
void linearAttenuationChanged(float linearAttenuation);
void quadraticAttenuationChanged(float quadraticAttenuation);
void localDirectionChanged(const QVector3D &localDirection);
void cutOffAngleChanged(float cutOffAngle);
protected:
explicit QSpotLight(QSpotLightPrivate &dd, Qt3DCore::QNode *parent = nullptr);
private:
Q_DECLARE_PRIVATE(QSpotLight)
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QSPOTLIGHT_H