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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// This shader stump cannot be precompiled and is compiled at run-time.
// Appropriate target preamble added when it is loaded.
varying vec2 v_texcoord;
struct buf {
mat4 qt_Matrix;
float qt_Opacity;
};
uniform buf ubuf;
uniform samplerExternalOES tex0;
void main()
{
gl_FragColor = ubuf.qt_Opacity * texture2D(tex0, v_texcoord);
}