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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#version 440
layout(location = 0) in vec2 qt_VertexPosition;
layout(location = 1) in vec2 qt_VertexTexCoord;
layout(location = 0) out vec2 v_texcoord;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
};
out gl_PerVertex { vec4 gl_Position; };
void main()
{
gl_Position = qt_Matrix * vec4(qt_VertexPosition, 0.0, 1.0);
v_texcoord = qt_VertexTexCoord;
}