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#version 440
layout(location = 0) in vec2 v_texcoord;
layout(location = 0) out vec4 fragColor;
layout(binding = 0) uniform sampler2D tex;
void main()
{
vec2 size = vec2(textureSize(tex, 0));
vec2 d = vec2(1.0 / size.x, 1.0 / size.y);
fragColor = texture(tex, v_texcoord + d);
}