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// Copyright (C) 2016 Ford Motor Company
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant
#include "finalstate_p.h"
#include <QQmlContext>
#include <QQmlEngine>
#include <QQmlInfo>
FinalState::FinalState(QState *parent)
: QFinalState(parent)
{
}
QQmlListProperty<QObject> FinalState::childrenActualCalculation() const
{
// Mutating accesses to m_children only happen in the QML thread,
// so there are no thread-safety issues.
// The engine only creates non-const instances of the class anyway
return QQmlListProperty<QObject>(const_cast<FinalState*>(this), &m_children,
m_children.append, m_children.count, m_children.at,
m_children.clear, m_children.replace, m_children.removeLast);
}
QQmlListProperty<QObject> FinalState::children()
{
return m_childrenComputedProperty;
}
void FinalState::childrenContentChanged()
{
m_childrenComputedProperty.notify();
emit childrenChanged();
}
QBindable<QQmlListProperty<QObject>> FinalState::bindableChildren() const
{
return &m_childrenComputedProperty;
}
/*!
\qmltype FinalState
\inqmlmodule QtQml.StateMachine
\inherits QAbstractState
\ingroup statemachine-qmltypes
\since 5.4
\brief Provides a final state.
A final state is used to communicate that (part of) a StateMachine has
finished its work. When a final top-level state is entered, the state
machine's \l{State::finished}{finished}() signal is emitted. In
general, when a final substate (a child of a State) is entered, the parent
state's \l{State::finished}{finished}() signal is emitted. FinalState
is part of \l{Qt State Machine QML Guide}{Qt State Machine QML API}
To use a final state, you create a FinalState object and add a transition
to it from another state.
\section1 Example Usage
\snippet qml/statemachine/finalstate.qml document
\clearfloat
\sa StateMachine, State
*/