Revision control

Copy as Markdown

// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QTIMELINEANIMATIONNODE_P_H
#define QTIMELINEANIMATIONNODE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QObject>
#include <QtQml>
#include <QtQuickTimeline/private/qquicktimeline_p.h>
#include <QtQuickTimeline/private/qquicktimelineanimation_p.h>
#include <QtQuickTimelineBlendTrees/private/qblendtreenode_p.h>
QT_BEGIN_NAMESPACE
class Q_QUICKTIMELINEBLENDTREES_EXPORT QTimelineAnimationNode : public QBlendTreeNode
{
Q_OBJECT
Q_PROPERTY(QQuickTimelineAnimation *animation READ animation WRITE setAnimation NOTIFY animationChanged FINAL)
Q_PROPERTY(QQuickTimeline *timeline READ timeline WRITE setTimeline NOTIFY timelineChanged FINAL)
Q_PROPERTY(qreal currentFrame READ currentFrame WRITE setCurrentFrame NOTIFY currentFrameChanged FINAL)
QML_NAMED_ELEMENT(TimelineAnimationNode)
public:
explicit QTimelineAnimationNode(QObject *parent = nullptr);
QQuickTimelineAnimation *animation() const;
void setAnimation(QQuickTimelineAnimation *newAnimation);
QQuickTimeline *timeline() const;
void setTimeline(QQuickTimeline *newTimeline);
qreal currentFrame() const;
void setCurrentFrame(qreal newCurrentFrame);
Q_SIGNALS:
void animationChanged();
void timelineChanged();
void currentFrameChanged();
private:
void updateFrameData();
void updateAnimationTarget();
QQuickTimelineAnimation *m_animation = nullptr;
QQuickTimeline *m_timeline = nullptr;
qreal m_currentFrame = -1.0;
QMetaObject::Connection m_animationDestroyedConnection;
QMetaObject::Connection m_timelineDestroyedConnection;
};
QT_END_NAMESPACE
#endif // QTIMELINEANIMATIONNODE_P_H