Revision control

Copy as Markdown

{
"QEN": {
"description": "Generates electric clouds type of effect for the source item.",
"fragmentCode": [
"@requires NoiseHelper",
"@main",
"{",
" vec2 uv = fragCoord.xy / iResolution.y;",
" float cloudVal = 0.0;",
" float sum = 0.0;",
" float multiplier = 1.0;",
" for (int i = 0; i < electricCloudLevels; i++) {",
" vec3 noisePos = vec3(uv, iTime / multiplier);",
" cloudVal += multiplier * abs(pseudo3dNoise(noisePos));",
" sum += multiplier;",
" multiplier *= 0.5;",
" uv = 2.0 * uv;",
" }",
" cloudVal /= sum;",
" fragColor.rgb = mix(fragColor.rgb, vec3(cos(TAU * cloudVal)) * electricCloudColor.rgb * fragColor.a, electricCloudColor.a);",
"}"
],
"name": "ElectricClouds",
"properties": [
{
"defaultValue": "6",
"description": "The levels of details for the electic clouds. Bigger value means more detailed rending which also requires more processing power. The default value is 6 and practical range is between 1 and 10.",
"maxValue": "10",
"minValue": "1",
"name": "electricCloudLevels",
"type": "int"
},
{
"defaultValue": "1, 1, 1, 0.6",
"description": "The color used for the clouds. Alpha channel defines the amount of opacity this effect has.",
"name": "electricCloudColor",
"type": "color"
}
],
"version": 1
}
}