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{
"QEN": {
"description": "The effect is similar to what happens when a colorized glass is put on top of a grayscale image. The color for the overlay is given in the RGBA format.",
"fragmentCode": [
"fragColor = vec4(mix(fragColor.rgb/max(fragColor.a, 0.00390625), colorOverlayColor.rgb/max(colorOverlayColor.a, 0.00390625), colorOverlayColor.a) * fragColor.a, fragColor.a);"
],
"name": "ColorOverlay",
"properties": [
{
"defaultValue": "0, 0, 0, 0",
"description": "This property defines the color value which is used to colorize the source.\n\nBy default, the property is set to \\c \"transparent\".",
"name": "colorOverlayColor",
"type": "color"
}
],
"version": 1
}
}