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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Physics
View3D {
id: viewport
property int numBouncesTop: 0
property int numBouncesMiddle: 0
property int numBouncesBottom: 0
property int numBouncesFloor: 0
property list<int> filterIgnoreGroups: []
function setbits(numbers) {
var result = 0;
for (let i = 0; i < numbers.length; i++) {
result = result | (1 << numbers[i])
}
return result
}
//! [environment]
environment: SceneEnvironment {
clearColor: "#d6dbdf"
backgroundMode: SceneEnvironment.Color
}
PerspectiveCamera {
position: Qt.vector3d(0, 200, 1000)
clipFar: 2000
clipNear: 1
}
DirectionalLight {
eulerRotation.x: -45
eulerRotation.y: 45
castsShadow: false
brightness: 1
shadowFactor: 100
}
//! [environment]
//! [sphere]
DynamicRigidBody {
id: sphere
position: Qt.vector3d(0, 600, 0)
sendContactReports: true
collisionShapes: SphereShape {}
Model {
source: "#Sphere"
materials: PrincipledMaterial {
baseColor: "red"
}
}
filterIgnoreGroups: setbits(viewport.filterIgnoreGroups)
}
//! [sphere]
//! [box]
StaticRigidBody {
position: Qt.vector3d(0, 350, 0)
scale: Qt.vector3d(3, 1, 3)
collisionShapes: BoxShape {}
Model {
source: "#Cube"
materials: PrincipledMaterial {
baseColor: Qt.rgba(1, 0, 0, 0.2)
alphaMode: PrincipledMaterial.Blend
}
}
receiveContactReports: true
onBodyContact: (body, positions, impulses, normals) => {
viewport.numBouncesTop += 1;
}
filterGroup: 1
}
//! [box]
//! [box]
StaticRigidBody {
position: Qt.vector3d(0, 200, 0)
scale: Qt.vector3d(3, 1, 3)
collisionShapes: BoxShape {}
Model {
source: "#Cube"
materials: PrincipledMaterial {
baseColor: Qt.rgba(0, 1, 0, 0.2)
alphaMode: PrincipledMaterial.Blend
}
}
receiveContactReports: true
onBodyContact: (body, positions, impulses, normals) => {
viewport.numBouncesMiddle += 1;
}
filterGroup: 2
}
//! [box]
//! [box]
StaticRigidBody {
position: Qt.vector3d(0, 50, 0)
scale: Qt.vector3d(3, 1, 3)
collisionShapes: BoxShape {}
Model {
source: "#Cube"
materials: PrincipledMaterial {
baseColor: Qt.rgba(0, 0, 1, 0.2)
alphaMode: PrincipledMaterial.Blend
}
}
receiveContactReports: true
onBodyContact: (body, positions, impulses, normals) => {
viewport.numBouncesBottom += 1;
}
filterGroup: 3
}
//! [box]
//! [plane]
StaticRigidBody {
position: Qt.vector3d(0, -100, 0)
eulerRotation: Qt.vector3d(-90, 0, 0)
collisionShapes: PlaneShape {}
Model {
source: "#Rectangle"
scale: Qt.vector3d(500, 500, 1)
materials: PrincipledMaterial {
baseColor: "green"
}
castsShadows: false
receivesShadows: true
}
receiveContactReports: true
onBodyContact: (body, positions, impulses, normals) => {
viewport.numBouncesFloor += 1;
}
filterGroup: 4
}
//! [plane]
}