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// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick3D.Helpers
import QtQuick3D.Physics
CharacterController {
enableShapeHitCallback: true
onShapeHit: (body, position, impulse, normal) => {
shapeHitCount += 1
}
property int shapeHitCount: 0
collisionShapes: CapsuleShape {
height: 1
diameter: 1
}
Model {
eulerRotation.z: 90
scale: Qt.vector3d(0.01, 0.01, 0.01)
geometry: CapsuleGeometry {}
materials: PrincipledMaterial {
baseColor: "blue"
}
}
}