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// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Physics
DistanceJoint {
//yLimit: Math.PI/2
//zLimit: Math.PI/2
minDistance: 0
maxDistance: 100
positionA: Qt.vector3d(100, 0, 0)
positionB: Qt.vector3d(-100, 0, 0)
}