Revision control

Copy as Markdown

// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QABSTRACTPHYSICSBODY_H
#define QABSTRACTPHYSICSBODY_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qabstractphysicsnode_p.h"
#include <QtQuick3DPhysics/private/qphysicsmaterial_p.h>
#include <QtQml/QQmlEngine>
QT_BEGIN_NAMESPACE
class QAbstractPhysicsBody : public QAbstractPhysicsNode
{
Q_OBJECT
Q_PROPERTY(QPhysicsMaterial *physicsMaterial READ physicsMaterial WRITE setPhysicsMaterial
NOTIFY physicsMaterialChanged)
Q_PROPERTY(bool simulationEnabled READ simulationEnabled WRITE setSimulationEnabled NOTIFY
simulationEnabledChanged)
QML_NAMED_ELEMENT(PhysicsBody)
QML_UNCREATABLE("abstract interface")
public:
QAbstractPhysicsBody();
QPhysicsMaterial *physicsMaterial() const;
void setPhysicsMaterial(QPhysicsMaterial *newPhysicsMaterial);
Q_REVISION(6, 7) bool simulationEnabled() const;
Q_REVISION(6, 7) void setSimulationEnabled(bool newSimulationEnabled);
Q_SIGNALS:
void physicsMaterialChanged();
void simulationEnabledChanged();
private:
QPhysicsMaterial *m_physicsMaterial = nullptr;
bool m_simulationEnabled = true;
};
QT_END_NAMESPACE
#endif // QABSTRACTPHYSICSBODY_H