Revision control

Copy as Markdown

// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
#ifndef PX_PVD_SCENE_CLIENT_H
#define PX_PVD_SCENE_CLIENT_H
#include "foundation/PxFlags.h"
#include "foundation/PxVec3.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
namespace pvdsdk
{
class PvdClient;
}
struct PxDebugPoint;
struct PxDebugLine;
struct PxDebugTriangle;
struct PxDebugText;
#if !PX_DOXYGEN
} // namespace physx
#endif
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG is set.
*/
struct PxPvdSceneFlag
{
enum Enum
{
eTRANSMIT_CONTACTS = (1 << 0), //! Transmits contact stream to PVD.
eTRANSMIT_SCENEQUERIES = (1 << 1), //! Transmits scene query stream to PVD.
eTRANSMIT_CONSTRAINTS = (1 << 2) //! Transmits constraints visualize stream to PVD.
};
};
/**
\brief Bitfield that contains a set of raised flags defined in PxPvdSceneFlag.
\see PxPvdSceneFlag
*/
typedef PxFlags<PxPvdSceneFlag::Enum, PxU8> PxPvdSceneFlags;
PX_FLAGS_OPERATORS(PxPvdSceneFlag::Enum, PxU8)
/**
\brief Special client for PxScene.
It provides access to the PxPvdSceneFlag.
It also provides simple user debug services that associated scene position such as immediate rendering and camera updates.
*/
class PxPvdSceneClient
{
public:
/**
Sets the PVD flag. See PxPvdSceneFlag.
\param flag Flag to set.
\param value value the flag gets set to.
*/
virtual void setScenePvdFlag(PxPvdSceneFlag::Enum flag, bool value) = 0;
/**
Sets the PVD flags. See PxPvdSceneFlags.
\param flags Flags to set.
*/
virtual void setScenePvdFlags(PxPvdSceneFlags flags) = 0;
/**
Retrieves the PVD flags. See PxPvdSceneFlags.
*/
virtual PxPvdSceneFlags getScenePvdFlags() const = 0;
/**
update camera on PVD application's render window
*/
virtual void updateCamera(const char* name, const PxVec3& origin, const PxVec3& up, const PxVec3& target) = 0;
/**
draw points on PVD application's render window
*/
virtual void drawPoints(const physx::PxDebugPoint* points, PxU32 count) = 0;
/**
draw lines on PVD application's render window
*/
virtual void drawLines(const physx::PxDebugLine* lines, PxU32 count) = 0;
/**
draw triangles on PVD application's render window
*/
virtual void drawTriangles(const physx::PxDebugTriangle* triangles, PxU32 count) = 0;
/**
draw text on PVD application's render window
*/
virtual void drawText(const physx::PxDebugText& text) = 0;
/**
get the underlying client, for advanced users
*/
virtual physx::pvdsdk::PvdClient* getClientInternal() = 0;
protected:
virtual ~PxPvdSceneClient(){}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif