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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
VARYING vec2 texcoord;
void MAIN() {
texcoord = UV0;
POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
}