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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick.Window
import QtQuick3D
import QtQuick3D.Helpers
import Example 1.0
Window {
id: window
visible: true
width: 1600
height: 1020
title: qsTr("Vertex Attributes")
View3D {
id: view
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "white"
backgroundMode: SceneEnvironment.Color
}
PerspectiveCamera {
id: camera
clipFar: 3000
}
PointLight {
color: Qt.rgba(0.9, 0.8, 0.7, 1.0)
quadraticFade: 0.0
linearFade: 0.01
}
Exhibit {
position: true
text: "Position Only"
}
Exhibit {
position: true
normal: true
eulerRotation.y: 60
text: "+ Normal"
}
Exhibit {
position: true
normal: true
texcoord0: true
eulerRotation.y: 120
text: "+ Texcoord"
}
Exhibit {
position: true
normal: true
texcoord0: true
tangent: true
eulerRotation.y: 180
text: "+ Tangent"
}
Exhibit {
position: true
normal: true
texcoord0: true
tangent: true
binormal: true
eulerRotation.y: 240
text: "+ Binormal"
}
Exhibit {
position: true
normal: true
texcoord0: true
binormal: true
tangent: true
color: true
eulerRotation.y: 300
text: "+ Color"
}
WasdController {
id: wasdController
controlledObject: camera
}
}
}