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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
VARYING vec2 texcoord;
void MAIN()
{
texcoord = UV0;
vec2 ndc = UV0 * 2.0 - 1.0;
ndc.y *= NDC_Y_UP;
POSITION = vec4(ndc.x, ndc.y, 0.0, 1.0);
}