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VARYING vec2 uv;
void MAIN()
{
FRAGCOLOR = texture(extensionTexture, apiFactor * uv + apiFactorFlip * vec2(uv.x, 1.0 - uv.y));
}
VARYING vec2 uv;
void MAIN()
{
FRAGCOLOR = texture(extensionTexture, apiFactor * uv + apiFactorFlip * vec2(uv.x, 1.0 - uv.y));
}