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#version 440
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
vec4 color;
};
void main()
{
fragColor = color;
}
#version 440
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
vec4 color;
};
void main()
{
fragColor = color;
}