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void MAIN()
{
#if QSHADER_VIEW_COUNT >= 2
vec4 c = texture(INPUT, vec3(INPUT_UV, VIEW_INDEX));
#else
vec4 c = texture(INPUT, INPUT_UV);
#endif
c.r = uRed;
FRAGCOLOR = c;
}
void MAIN()
{
#if QSHADER_VIEW_COUNT >= 2
vec4 c = texture(INPUT, vec3(INPUT_UV, VIEW_INDEX));
#else
vec4 c = texture(INPUT, INPUT_UV);
#endif
c.r = uRed;
FRAGCOLOR = c;
}