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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Node {
property SceneEnvironment qmlxr_environment: SceneEnvironment {
effects: [ e0 ]
}
DirectionalLight {
}
Model {
source: "#Cube"
materials: PrincipledMaterial {
baseColor: "green"
}
position: Qt.vector3d(25, 0, 0)
scale: Qt.vector3d(0.5, 0.5, 0.5)
}
Model {
source: "#Sphere"
materials: PrincipledMaterial {
baseColor: "blue"
}
position: Qt.vector3d(-25, 0, 0)
scale: Qt.vector3d(0.5, 0.5, 0.5)
}
Effect {
id: e0
passes: Pass {
shaders: Shader {
stage: Shader.Fragment
shader: "projmatrix.frag"
}
}
}
}