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// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick.Layouts
import QtQuick3D
import QtQuick3D.Helpers
Item {
id: rootItem
width: 460
height: 460
PerspectiveCamera {
id: cam
z: 600
}
Node {
id: scene
DirectionalLight {
eulerRotation.x: -30
}
Model {
source: "#Sphere"
x: -80
materials: PrincipledMaterial {
baseColor: "red"
}
}
Model {
source: "#Sphere"
x: 80
materials: PrincipledMaterial {
baseColor: "green"
}
}
Model {
source: "#Sphere"
y: -80
materials: PrincipledMaterial {
baseColor: "blue"
}
}
Model {
source: "#Sphere"
y: 80
materials: PrincipledMaterial {
baseColor: "yellow"
}
}
}
GridLayout {
columns: 2
anchors.fill: parent
// No LUT — baseline reference
View3D {
implicitHeight: rootItem.height / 2
implicitWidth: rootItem.width / 2
environment: ExtendedSceneEnvironment {
clearColor: "#334466"
backgroundMode: SceneEnvironment.Color
lutEnabled: false
}
camera: cam
importScene: scene
}
// Identity LUT at full strength — should look identical to no-LUT
View3D {
implicitHeight: rootItem.height / 2
implicitWidth: rootItem.width / 2
environment: ExtendedSceneEnvironment {
clearColor: "#334466"
backgroundMode: SceneEnvironment.Color
lutEnabled: true
lutFilterAlpha: 1.0
}
camera: cam
importScene: scene
}
// Inverted LUT at full strength
View3D {
implicitHeight: rootItem.height / 2
implicitWidth: rootItem.width / 2
environment: ExtendedSceneEnvironment {
clearColor: "#334466"
backgroundMode: SceneEnvironment.Color
lutEnabled: true
lutTexture: Texture {
source: "../shared/maps/inverted_lut.png"
}
lutFilterAlpha: 1.0
}
camera: cam
importScene: scene
}
// Grayscale LUT blended at 50%
View3D {
implicitHeight: rootItem.height / 2
implicitWidth: rootItem.width / 2
environment: ExtendedSceneEnvironment {
clearColor: "#334466"
backgroundMode: SceneEnvironment.Color
lutEnabled: true
lutTexture: Texture {
source: "../shared/maps/grayscale_lut.png"
}
lutFilterAlpha: 0.5
}
camera: cam
importScene: scene
}
}
}