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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Item {
width: 460
height: 460
PerspectiveCamera {
id: cam
position: Qt.vector3d(0, 0, 200)
}
// This exactly same content should appear 4 times, in different ways.
Node {
id: sceneRoot
opacity: 0.8
DirectionalLight {
}
Model {
source: "#Cube"
materials: DefaultMaterial {
diffuseColor: "green"
}
eulerRotation: Qt.vector3d(45, 45, 45)
}
}
SceneComponent {
id: sceneRoot2
opacity: 0.8
}
// View1, importScene with node id of local component + content inside
View3D {
anchors.left: parent.left
anchors.top: parent.top
anchors.margins: 20
width: 200
height: 200
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
}
camera: cam
Component.onCompleted: {
importScene = sceneRoot;
}
Model {
// Behind, so partly visible
source: "#Cube"
scale: Qt.vector3d(0.5, 0.5, 0.5)
y: 50
z: -120
materials: DefaultMaterial {
diffuseColor: "red"
}
eulerRotation: Qt.vector3d(45, 45, 45)
}
Model {
// Above, so fully visible
source: "#Cube"
scale: Qt.vector3d(0.1, 0.1, 0.1)
y: -10
z: 120
materials: DefaultMaterial {
diffuseColor: "blue"
}
eulerRotation: Qt.vector3d(45, 45, 0)
}
}
// View2, importScene with node id of external component + content inside
View3D {
anchors.right: parent.right
anchors.top: parent.top
anchors.margins: 20
width: 200
height: 200
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
}
camera: cam
importScene: sceneRoot2
Component.onCompleted: {
// Currently this doesn't do anything
importScene = null;
}
Model {
// Behind, so partly visible
source: "#Cube"
scale: Qt.vector3d(0.5, 0.5, 0.5)
y: 50
z: -120
materials: DefaultMaterial {
diffuseColor: "red"
}
eulerRotation: Qt.vector3d(45, 45, 45)
}
Model {
// Above, so fully visible
source: "#Cube"
scale: Qt.vector3d(0.1, 0.1, 0.1)
y: -10
z: 120
materials: DefaultMaterial {
diffuseColor: "blue"
}
eulerRotation: Qt.vector3d(45, 45, 0)
}
}
// View3, importScene with external component + content inside
View3D {
anchors.left: parent.left
anchors.bottom: parent.bottom
anchors.margins: 20
width: 200
height: 200
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
}
camera: cam
importScene: SceneComponent {
id: sceneRoot3
opacity: 0.8
}
Model {
// Behind, so partly visible
source: "#Cube"
scale: Qt.vector3d(0.5, 0.5, 0.5)
y: 50
z: -120
materials: DefaultMaterial {
diffuseColor: "red"
}
eulerRotation: Qt.vector3d(45, 45, 45)
}
Model {
// Above, so fully visible
source: "#Cube"
scale: Qt.vector3d(0.1, 0.1, 0.1)
y: -10
z: 120
materials: DefaultMaterial {
diffuseColor: "blue"
}
eulerRotation: Qt.vector3d(45, 45, 0)
}
}
// View4, content inside
View3D {
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.margins: 20
width: 200
height: 200
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
}
camera: cam
Node {
id: sceneRoot4
opacity: 0.8
PerspectiveCamera {
position: Qt.vector3d(0, 0, 200)
}
DirectionalLight {
}
Model {
source: "#Cube"
materials: DefaultMaterial {
diffuseColor: "green"
}
eulerRotation: Qt.vector3d(45, 45, 45)
}
}
Model {
// Behind, so partly visible
source: "#Cube"
scale: Qt.vector3d(0.5, 0.5, 0.5)
y: 50
z: -120
materials: DefaultMaterial {
diffuseColor: "red"
}
eulerRotation: Qt.vector3d(45, 45, 45)
}
Model {
// Above, so fully visible
source: "#Cube"
scale: Qt.vector3d(0.1, 0.1, 0.1)
y: -10
z: 120
materials: DefaultMaterial {
diffuseColor: "blue"
}
eulerRotation: Qt.vector3d(45, 45, 0)
}
}
}