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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick.Layouts
import QtQuick3D
Rectangle {
width: 500
height: 400
color: "lightgray"
View3D {
anchors.fill: parent
renderMode: View3D.Offscreen
camera: OrthographicCamera {
z: 500
}
DirectionalLight {
eulerRotation.y: 180
ambientColor: Qt.rgba(1.0, 1.0, 1.0, 1.0);
}
Text {
text: "Default | autoOrientation: false | flipV: true | autoOrientation: false; flipV: true"
anchors.top: parent.top
width: parent.width
horizontalAlignment: Text.AlignHCenter
fontSizeMode: Text.HorizontalFit
minimumPixelSize: 8
font.pixelSize: 16
}
// Row 1
// A #Rectangle model textured with a Texture sourced from a .png file.
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.7, 0.7, 1)
position: Qt.vector3d(-150, 100, 0)
materials: [ DefaultMaterial {
diffuseMap: Texture { source: "../shared/maps/t2.png" }
} ]
}
// autoOrientation is false but has no visible effect.
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.7, 0.7, 1)
position: Qt.vector3d(-50, 100, 0)
materials: [ DefaultMaterial {
diffuseMap: Texture {
source: "../shared/maps/t2.png"
autoOrientation: false
}
} ]
}
// flipV is set to true (appears upside down).
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.7, 0.7, 1)
position: Qt.vector3d(50, 100, 0)
materials: [ DefaultMaterial {
diffuseMap: Texture {
source: "../shared/maps/t2.png"
flipV: true
}
} ]
}
// autoOrientation=false and flipV=true (same as just setting flipV=true)
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.7, 0.7, 1)
position: Qt.vector3d(150, 100, 0)
materials: [ DefaultMaterial {
diffuseMap: Texture {
source: "../shared/maps/t2.png"
autoOrientation: false
flipV: true
}
} ]
}
// Row 2
// A #Rectangle model textured with a Texture sourced from a .ktx file.
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.7, 0.7, 1)
position: Qt.vector3d(-150, 0, 0)
materials: [ DefaultMaterial {
diffuseMap: Texture { source: "../shared/maps/o1_bc1.ktx" }
} ]
}
// autoOrientation is false so it should show up as upside down (as if flipV was set to true).
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.7, 0.7, 1)
position: Qt.vector3d(-50, 0, 0)
materials: [ DefaultMaterial {
diffuseMap: Texture {
source: "../shared/maps/o1_bc1.ktx"
autoOrientation: false
}
} ]
}
// flipV is set to true (appears upside down).
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.7, 0.7, 1)
position: Qt.vector3d(50, 0, 0)
materials: [ DefaultMaterial {
diffuseMap: Texture {
source: "../shared/maps/o1_bc1.ktx"
flipV: true
}
} ]
}
// autoOrientation=false and flipV=true (same as column #1 because the effective flipV is false).
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.7, 0.7, 1)
position: Qt.vector3d(150, 0, 0)
materials: [ DefaultMaterial {
diffuseMap: Texture {
source: "../shared/maps/o1_bc1.ktx"
autoOrientation: false
flipV: true
}
} ]
}
// Row 3
// A #Rectangle model textured with a Texture with a sourceItem.
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.7, 0.7, 1)
position: Qt.vector3d(-150, -100, 0)
materials: [ DefaultMaterial {
diffuseMap: Texture {
sourceItem: Rectangle {
id: miniQuickScene
width: 128
height: 128
color: "green"
Image {
source: "../shared/maps/t2.png"
anchors.centerIn: parent
}
}
}
} ]
}
// autoOrientation is false so it should show up as upside down (as if flipV was set to true).
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.7, 0.7, 1)
position: Qt.vector3d(-50, -100, 0)
materials: [ DefaultMaterial {
diffuseMap: Texture {
autoOrientation: false
sourceItem: miniQuickScene
}
} ]
}
// flipV is set to true (appears upside down).
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.7, 0.7, 1)
position: Qt.vector3d(50, -100, 0)
materials: [ DefaultMaterial {
diffuseMap: Texture {
flipV: true
sourceItem: miniQuickScene
}
} ]
}
// autoOrientation=false and flipV=true (same as column #1 because the effective flipV is false).
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.7, 0.7, 1)
position: Qt.vector3d(150, -100, 0)
materials: [ DefaultMaterial {
diffuseMap: Texture {
autoOrientation: false
flipV: true
sourceItem: miniQuickScene
}
} ]
}
}
}