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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
VARYING vec3 varViewVec;
void MAIN()
{
vec4 pos = (BONE_TRANSFORMS[JOINTS.x] * WEIGHTS.y + BONE_TRANSFORMS[JOINTS.y] * WEIGHTS.x)
* vec4(VERTEX, 1.0);
POSITION = MODELVIEWPROJECTION_MATRIX * pos;
varViewVec = CAMERA_POSITION - (MODEL_MATRIX * pos).xyz;
}