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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import QtQuick3D
import QtQuick3D.Helpers
Item {
id: window
visible: true
width: 640
height: 480
function addConesCylindersTriple(parentNode, z_pos) {
const newObject = Qt.createQmlObject(`
import QtQuick
import QtQuick3D
Node {
scale: Qt.vector3d(0.01, 0.01, 0.01)
property var z_positions: [0, 100, 200]
PrincipledMaterial {
id: material
baseColor: "gray"
}
Model {
source: "#Cone"
position: Qt.vector3d(0, 450, z_positions[0])
eulerRotation.z: 180
scale.y: 5
materials: material
}
Model {
source: "#Cone"
position.z: z_positions[1]
scale.y: 2.5
materials: material
}
Model {
source: "#Cylinder"
position: Qt.vector3d(0, 175, z_positions[2])
materials: material
scale.y: 3.5
}
}
`,
parentNode,
"ConesCylinders"
);
newObject.z_positions = [z_pos, z_pos - 125, z_pos - 250];
}
View3D {
id: view
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "lightblue"
backgroundMode: SceneEnvironment.Color
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.High
}
camera: PerspectiveCamera {
id: camera
clipFar: 15000
clipNear: 0.3
position: Qt.vector3d(2.5, 2.5, 2.5)
}
Node {
DirectionalLight {
visible: true
castsShadow: true
shadowFactor: 100
eulerRotation: Qt.vector3d(-40, -120, 0)
shadowBias: 0.2
csmNumSplits: 2
shadowMapQuality: Light.ShadowMapQualityVeryHigh
softShadowQuality: Light.Hard
shadowMapFar: 150
lockShadowmapTexels: true
}
}
Model {
id: ground
source: "#Cube"
scale: Qt.vector3d(150, 0.01, 150)
z: -5500
materials: PrincipledMaterial {
baseColor: "gray"
}
castsShadows: false
}
RandomInstancing {
id: spawner
position: InstanceRange {
from: Qt.vector3d(2000, 0, 2000)
to: Qt.vector3d(-2000, 0, -2000)
}
instanceCount : 10
randomSeed: 1234
}
CustomMaterial {
id: mat
depthDrawMode: Material.OpaquePrePassDepthDraw
}
Model {
materials: mat
instancing: spawner
source: "#Cube"
castsShadows: true
receivesShadows: true
scale: Qt.vector3d(0.01, 0.01, 0.01)
}
Node {
id: shapeSpawner
Component.onCompleted: {
var z_pos = 0
for (var i = 0; i < 10; i++) {
addConesCylindersTriple(this, z_pos)
z_pos -= 1450
}
}
}
}
WasdController {
id: wasd
controlledObject: camera
speed: 0.1
shiftSpeed: 10
mouseEnabled: true
}
}