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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
Rectangle {
id: pointlight_2
width: 800
height: 480
color: Qt.rgba(0, 0, 0, 1)
View3D {
id: layer
anchors.left: parent.left
anchors.leftMargin: parent.width * 0
width: parent.width * 1
anchors.top: parent.top
anchors.topMargin: parent.height * 0
height: parent.height * 1
environment: SceneEnvironment {
clearColor: Qt.rgba(0, 0, 0, 1)
aoDither: true
depthPrePassEnabled: true
}
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
clipFar: 5000
}
DirectionalLight {
id: light
shadowFactor: 10
}
Model {
id: rectangle
position: Qt.vector3d(-5.77344, -34.641, 0)
rotation: Quaternion.fromEulerAngles(-53.5, 0, 0)
scale: Qt.vector3d(6.30691, 5.36799, 1)
source: "#Rectangle"
DefaultMaterial {
id: material
lighting: DefaultMaterial.FragmentLighting
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
}
materials: [material]
}
Model {
id: cylinder
position: Qt.vector3d(26.809, 49.9481, -25.2529)
rotation: Quaternion.fromEulerAngles(52.8354, -30.8347, -4.94139)
scale: Qt.vector3d(1.16992, 0.986966, 1)
source: "#Cylinder"
DefaultMaterial {
id: material_001
lighting: DefaultMaterial.FragmentLighting
diffuseColor: Qt.rgba(0.501961, 1, 0.501961, 1)
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
}
materials: [material_001]
}
PointLight {
id: shadowcaster_001
position: Qt.vector3d(392.861, 210.03, 93.254)
color: Qt.rgba(1, 0.662745, 0.501961, 1)
castsShadow: true
shadowFactor: 31.9375
shadowFilter: 27.8125
}
PointLight {
id: shadowcaster
position: Qt.vector3d(161.658, 256.921, 0)
color: Qt.rgba(0, 0.501961, 0.501961, 1)
castsShadow: true
shadowFactor: 31.9375
shadowFilter: 27.8125
}
}
}