Revision control
Copy as Markdown
// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
Rectangle {
id: directionallight
width: 800
height: 480
color: Qt.rgba(0, 0, 0, 1)
View3D {
id: layer
anchors.left: parent.left
anchors.leftMargin: parent.width * 0
width: parent.width * 1
anchors.top: parent.top
anchors.topMargin: parent.height * 0
height: parent.height * 1
environment: SceneEnvironment {
clearColor: Qt.rgba(0, 0, 0, 1)
aoDither: true
depthPrePassEnabled: true
}
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
clipFar: 5000
}
DirectionalLight {
id: light
shadowFactor: 10
}
Model {
id: rectangle
position: Qt.vector3d(-5.77344, -34.641, -0.5)
rotation: Quaternion.fromEulerAngles(-53.5, 0, 0)
scale: Qt.vector3d(6.30691, 5.36799, 1)
source: "#Rectangle"
DefaultMaterial {
id: material
lighting: DefaultMaterial.FragmentLighting
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
}
materials: [material]
}
Model {
id: cylinder
position: Qt.vector3d(-28.4985, 11.4019, 70.381)
source: "#Cylinder"
DefaultMaterial {
id: material_001
lighting: DefaultMaterial.FragmentLighting
diffuseColor: Qt.rgba(0.501961, 1, 0.501961, 1)
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
}
materials: [material_001]
}
DirectionalLight {
id: shadowcaster_area
rotation: Quaternion.fromEulerAngles(-46.101, -128.424, 60.9979)
castsShadow: true
shadowFactor: 100
}
}
}