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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Rectangle {
width: 600
height: 480
color: Qt.rgba(0, 0, 0, 1)
View3D {
id: layer
anchors.fill: parent
environment: SceneEnvironment {
clearColor: Qt.rgba(0, 0, 0, 1)
}
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
}
DirectionalLight {
}
View3D {
id: textureSourceView3D
width: 256
height: 256
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: "green"
}
DirectionalLight { }
camera: PerspectiveCamera { z: 600 }
Model {
eulerRotation: Qt.vector3d(30, 30, 0)
source: "#Cube"
materials: PrincipledMaterial { }
}
}
Model {
eulerRotation: Qt.vector3d(20, 40, 0)
source: "#Cube"
materials: DefaultMaterial {
diffuseMap: Texture {
sourceItem: textureSourceView3D
}
}
}
}
}