Revision control
Copy as Markdown
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Rectangle {
width: 600
height: 480
color: Qt.rgba(0, 0, 0, 1)
Timer {
interval: 100; running: true; repeat: false
onTriggered: {
// B) Start with sourceItem, set source
textureB.sourceItem = null
textureB.source = "qml/qtlogo.png"
textureB.flipV = true
textureB.scaleU = 1.5
textureB.scaleV = 1.5
textureB.tilingModeHorizontal = Texture.MirroredRepeat
textureB.tilingModeVertical = Texture.ClampToEdge
// C) Start with source, set sourceItem
textureC.sourceItem = redRectangle
textureC.source = ""
// D) Start empty, set source
textureD.source = "qml/qtlogo.png"
}
}
Rectangle {
width: 1
height: 1
color: "red"
id: redRectangle
}
Rectangle {
width: 100
height: 100
color: "green"
id: hiddenGreenRectangle
visible: false
}
// A) Both source and sourceItem
Texture {
id: textureA
source: "qml/qtlogo.png"
sourceItem: redRectangle
}
// B) With sourceItem
Texture {
id: textureB
sourceItem: redRectangle
}
// C) With source
Texture {
id: textureC
source: "qml/qtlogo.png"
}
// D) Empty
Texture {
id: textureD
}
// E) With hidden sourceItem
Texture {
id: textureE
sourceItem: hiddenGreenRectangle
}
View3D {
id: layer
anchors.fill: parent
environment: SceneEnvironment {
clearColor: Qt.rgba(0, 0, 0, 1)
}
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 350)
clipFar: 5000
}
DirectionalLight {
}
Model {
x: -100
y: 100
eulerRotation: Qt.vector3d(20, 40, 0)
source: "#Cube"
materials: DefaultMaterial {
diffuseMap: textureA
}
}
Model {
x: 100
y: 100
eulerRotation: Qt.vector3d(20, 40, 0)
source: "#Cube"
materials: DefaultMaterial {
diffuseMap: textureB
}
}
Model {
x: -100
y: -100
eulerRotation: Qt.vector3d(20, 40, 0)
source: "#Cube"
materials: DefaultMaterial {
diffuseMap: textureC
}
}
Model {
x: 100
y: -100
eulerRotation: Qt.vector3d(20, 40, 0)
source: "#Cube"
materials: DefaultMaterial {
diffuseMap: textureD
}
}
Model {
scale: Qt.vector3d(0.5, 0.5, 0.5)
eulerRotation: Qt.vector3d(20, 40, 0)
source: "#Cube"
materials: DefaultMaterial {
diffuseMap: textureE
}
}
}
}