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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
Rectangle {
width: 400
height: 400
color: "black"
View3D {
anchors.fill: parent
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 200, 300)
eulerRotation.x: -30
}
DirectionalLight {
ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
}
Model {
scale: Qt.vector3d(40, 40, 40)
// use a mesh that does not have attr_uv0
// (the teapot here is good for this test because it only has attr_pos and attr_norm)
source: "../shared/models/teapot_without_texcoords.mesh"
materials: [
PrincipledMaterial {
id: material
baseColor: "white"
emissiveFactor: Qt.vector3d(0.0, 0.0, 1.0)
normalMap: Texture {
// This is not actually a normal map, but any picture will do as long as it exists
source: "../shared/maps/oulu_2.jpeg"
}
specularAmount: 0.5
roughness: 0.1
metalness: 0.1
}
]
}
}
}