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import QtQuick
import QtQuick3D
Rectangle {
width: 640
height: 480
color: Qt.rgba(0, 0, 0, 1)
View3D {
anchors.fill: parent
camera: PerspectiveCamera {
z: 300
y: 100
}
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: "black"
}
PointLight {
bakeMode: Light.BakeModeAll
y: 190
brightness: 5
castsShadow: true
shadowFactor: 75
}
Box {
usedInBakedLighting: true
bakedLightmap: BakedLightmap {
// enabled==false means the lightmap is not actually loaded and used
enabled: false
key: "box"
}
scale: Qt.vector3d(100, 100, 100)
}
}
}