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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
Rectangle {
id: progressive_aa
width: 800
height: 480
color: Qt.rgba(1, 1, 1, 1)
View3D {
id: layer
anchors.left: parent.left
anchors.leftMargin: parent.width * 0
width: parent.width * 1
anchors.top: parent.top
anchors.topMargin: parent.height * 0
height: parent.height * 1
environment: SceneEnvironment {
clearColor: Qt.rgba(0, 0, 0, 1)
aoDither: true
depthPrePassEnabled: true
antialiasingMode: SceneEnvironment.ProgressiveAA
antialiasingQuality: SceneEnvironment.VeryHigh
}
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
clipFar: 5000
}
DirectionalLight {
id: light
shadowFactor: 10
}
Model {
id: cube
position: Qt.vector3d(0, 0, 0)
rotation: Quaternion.fromEulerAngles(28.0299, 33.3145, 17.1637)
scale: Qt.vector3d(4.00606, 2, 2)
source: "#Cube"
Vector3dAnimation on eulerRotation {
duration: 200
from: Qt.vector3d(28.0299, 33.3145, 17.1637)
to: Qt.vector3d(170.0299, 58.3145, 96.1637)
}
DefaultMaterial {
id: default_003
lighting: DefaultMaterial.FragmentLighting
indexOfRefraction: 1.5
specularAmount: 0
specularRoughness: 0
bumpAmount: 0.5
translucentFalloff: 1
}
materials: [default_003]
}
}
}