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void MAIN()
{
BASE_COLOR = vec4(1.0, 0.0, 1.0, 1.0);
// the above on its own would be purple, make it more blueish with emissive
EMISSIVE_COLOR = vec3(0.0, 0.0, 0.8);
}
void MAIN()
{
BASE_COLOR = vec4(1.0, 0.0, 1.0, 1.0);
// the above on its own would be purple, make it more blueish with emissive
EMISSIVE_COLOR = vec3(0.0, 0.0, 0.8);
}