Revision control
Copy as Markdown
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick3D.Helpers
import QtQuick
// This test is only different from gridgeometry on systems there the graphics API supports wide lines.
// On desktops Vulkan can be typically expected to support this. Others (D3D, Metal) won't for sure, whereas OpenGL may or may not.
Rectangle {
width: 400
height: 400
color: Qt.rgba(0, 0, 0, 1)
View3D {
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "#444845"
backgroundMode: SceneEnvironment.Color
}
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
}
DirectionalLight {
position: Qt.vector3d(-500, 500, -100)
color: Qt.rgba(0.4, 0.2, 0.6, 1.0)
ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
}
Model {
scale: Qt.vector3d(100, 100, 100)
geometry: GridGeometry {
horizontalLines: 20
verticalLines: 20
}
materials: [ DefaultMaterial { lineWidth: 4 } ]
}
}
}