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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Helpers
Item {
width: 640
height: 480
Item {
anchors.fill: parent
View3D {
id: v3d
anchors.fill: parent
environment: ExtendedSceneEnvironment {
clearColor: "lightblue"
backgroundMode: SceneEnvironment.Color
ssrEnabled: true
}
Model {
source: "#Rectangle"
y: -200
scale: Qt.vector3d(50, 50, 50)
eulerRotation.x: -90
materials: PrincipledMaterial {
baseColor: Qt.rgba(0.4, 0.4, 0.4, 1.0)
roughness: 0.3
metalness: 0.2
}
}
Model {
source: "#Cube"
scale: Qt.vector3d(2, 2, 2)
x: 300
z: 300
y: -100
materials: PrincipledMaterial {
baseColor: Qt.rgba(0.9, 0.4, 0.4, 1.0)
}
}
Model {
source: "#Cone"
scale: Qt.vector3d(4, 4, 4)
x: -300
z: -300
y: 50
materials: PrincipledMaterial {
baseColor: Qt.rgba(0.1, 0.9, 0.4, 1.0)
}
}
DirectionalLight {
id: dirLight
visible: true
eulerRotation.x: -60
castsShadow: true
shadowFactor: 90
brightness: 1
shadowMapQuality: Light.ShadowMapQualityHigh
softShadowQuality: Light.PCF8
pcfFactor: 2
}
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 100, 1500)
}
WasdController {
controlledObject: camera
}
}
}
}