Revision control
Copy as Markdown
void MAIN()
{
vec4 c = texture(INPUT, INPUT_UV);
vec4 c2 = texture(originalInput, INPUT_UV);
c2.r *= uRed;
FRAGCOLOR = c + c2;
}
void MAIN()
{
vec4 c = texture(INPUT, INPUT_UV);
vec4 c2 = texture(originalInput, INPUT_UV);
c2.r *= uRed;
FRAGCOLOR = c + c2;
}