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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
Rectangle {
width: 400
height: 400
color: "grey"
View3D {
anchors.fill: parent
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 200, 300)
eulerRotation.x: -30
}
Model {
scale: Qt.vector3d(1.5, 1.5, 1.5)
x: -100
source: "#Cone"
materials: [
CustomMaterial {
TextureInput {
id: texInput
enabled: true
texture: Texture {
// no source (force dummy texture path
}
}
fragmentShader: "depthdraw.frag"
property TextureInput baseColor: texInput
}
]
}
Model {
scale: Qt.vector3d(1.5, 1.5, 1.5)
x: 100
source: "#Cone"
materials: [
CustomMaterial {
TextureInput {
id: texInput2
enabled: true
texture: Texture {
// no source (force dummy texture path
}
}
fragmentShader: "depthdraw.frag"
property TextureInput baseColor: texInput2
depthDrawMode: Material.OpaquePrePassDepthDraw
}
]
}
Model {
source: "#Rectangle"
eulerRotation.x: -90
materials: PrincipledMaterial {
}
scale: Qt.vector3d(10, 10, 10)
}
DirectionalLight {
eulerRotation.y: -90
eulerRotation.x: -30
castsShadow: true
}
}
}